Full notes
Full Sheepy: A Short Adventure update
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What changed
- Gameplay
- Fixes
- Performance
Sheepy: A Short Adventure changes
We've just updated the game with some fixes outlined below:
First Boss Reset Bug The first boss was not resetting correctly when you died 50% of the time, it is now fixed.
Gamepad Fix Take 3 The code which detected the gamepad and switch between keyboard and gamepad is optimized now, so it has fixed a lot of different known bugs (gamepad not being detected, the skills tutorials showing the keyboard instead of the gamepad, even VHS acceleration effect had problems because of that and it should be working perfectly now)
Gamepad Vibration Option Vibrations options added, so you can simply go into the title screen options/pause options to change that when you want.
Fullscreen/Window Option The fullscreen/windowed options randomly bugged for many people, it should be fixed & stable now.
Cutscene Skip You can now skip cutscenes directly, no need anymore to watch it once. This applies to any cinematics in the game now.
Dpad Controls You can now play the whole game with the dpad should you so desire. #streetfighterfingers
Multiple Skill Inputs Each skill action now has multiple inputs (for example you can use B to jump, L1 to astral fly, etc). You even can use mouse for Ram Speed & Astral Projection now..
Smaller Fixes:
Ram Speed running no longer has different speeds in function of if you was orienting the joystick in the direction or not touching it (now it simply keeps the same speed)
Sheepy no longer moves during the cinematic if you activate the Stone Monument directly from Ram Speed. As fun as that one was.
There are several more minor fixes too.
Optimization is up next. Then onto Steamdeck ;)
Source
Changelog.gg summarizes and formats this update. How we read updates.
