Full notes
Full Sheepy: A Short Adventure update
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What changed
- UI and audio
Sheepy: A Short Adventure changes
Welcome! A big thank you to everyone who has played the game, the comments and feedback have been genuinely moving. We are now focusing on fixing the technical issues and optimizing as best we can over the next few weeks.
Here are some of the main bugs we are currently working on:
Temple Phase Some players have the "unzoom while astral" bug, which forces them to restart the game. It seems to happen in only 2 particular places (Temple orange pillar + after defeating the Z5 Patches).
Continue Bug Another linked bug is that if you quit to Title, then press Continue, it'll bug and Temple pillars won't work.
Gamepad The Gamepad is not working for some players. This seems like it may be a Steam platform specific issue, and we are working on this as a priority.
Crystal Boss The Crystal boss still bugs sometimes when you die at a wrong timing.
Gamepad Vibration on Credits Some gamepads continue to vibrate when the credits appears.
Achievements If you restart the game and continue, some variables are reset so you can easily cheat with some achievements.
Astral Mode Bug Some players have the bug with the infinite Astral mode.
Jumping Levers Sometimes you can jump while activating levers.
God Voices Interaction with the God voice while Ram / Astral skill engaged can lead to... issues.
Not a bug but info: Steamdeck The game wasn't built specifically for Steamdeck, that is something we'll look into doing for future iterations.
The big ones (Gamepad + Temple Astral Unzoom) are our priorities for the moment. If you find any more, feel free to comment in the community forum, take amusing screenshots or use the bug reporting form here.
Thank you!
And thanks to @SeVs - I snuck a screenshot of your community post for the visual on this one.
Rob & Thomas
Source
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