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Steam News8 June 20251y ago

Wrath of Wraiths

Hello there, Sheeple! This is the last time you see 0.7 on the version screen This update contains a ton of new content, which includes both units and Cards!

In this update5

Full notes

Full Sheeple update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions15 changes3 removals
  • Performance
  • Fixes
  • Gameplay
  • Maps
  • Balance
  • Store
addedThis is the last time you see 0.7 on the version screenThis update contains a ton of new content, which includes both units and Cards! Additionally, performance had been greatly improved, and additional polish was put in place. During the last week, I was mostly focused on preparing the architecture for the big features, which you'll see next week, so be ready!
fixedThis is the last time you see 0.7 on the version screenFixed Pathfinding
addedThis is the last time you see 0.7 on the version screenAdded coloured flags which mark the side to which a unit belongs
addedThis is the last time you see 0.7 on the version screenAdded an option to increase/decrease game speed
addedThis is the last time you see 0.7 on the version screenAdded bloody forest as a playable biome
changedThis is the last time you see 0.7 on the version screenReworked the Campaign system for a free movement
the Astar detection precision0.50.25the Astar detection precision decreased, nerf

Sheeple changes

addedThis update contains a ton of new content, which includes both units and Cards! Additionally, performance had been greatly improved, and additional polish was put in place. During the last week, I was mostly focused on preparing the architecture for the big features, which you'll see next week, so be ready!
fixedFixed Pathfinding
addedAdded coloured flags which mark the side to which a unit belongs
addedAdded an option to increase/decrease game speed
addedAdded bloody forest as a playable biome

Hello there, Sheeple!

This is the last time you see 0.7 on the version screen

This update contains a ton of new content, which includes both units and Cards! Additionally, performance had been greatly improved, and additional polish was put in place. During the last week, I was mostly focused on preparing the architecture for the big features, which you'll see next week, so be ready!

Steam post imageChange List:

  • Colossus Unit

  • Deleted the detector Light

  • Militia Unit

  • Fixed Pathfinding

  • Added coloured flags which mark the side to which a unit belongs

  • Smoothened out changes in the forces bar

  • Added an option to increase/decrease game speed

  • Added bloody forest as a playable biome

  • Reworked the Campaign system for a free movement

  • Fixed White Hole price to 13

  • While transitioning between scenes in the menu the buttons are now locked

  • The bug with a player getting additional sheep upon restarting the game is gone

  • Cards had been given proper background so they can be recognised from behind

  • Smoothened out camera movement in the menu

  • Text marking which side the player's army is on when setting up your army had been put in place

  • The side at which player starts had been changed

  • Increased the clear zone radius on the army spawn point to limit units locking in walls

  • The units are deactivated after battle which stops the performance from worsening when player decides to not go into Over world after the battle ends.

  • The amount of Sheep in the Sheep shop is no longer one more than actual

  • Fixed the "Don't show again" button in tutorials

  • Stopped the camera position from resetting on card drop

  • Doubled unit hologram transparency in the shop

  • Fixed the zoom from being reversed

  • Changed the skulls font to match the card font

  • The flags are now darkened on death

  • Start background had been added to buttons and tutorial pieces for additional clarity

  • Increased the Astar detection precision from 0.5 to 0.25

  • Added option to move the camera by dragging on edges

  • Added an option to move the camera by mouse

  • Matched skull to sheep conversion time with the time it takes to exit a battle

  • Lowered light of the circle summoning skeletons

  • lowered summon undead card range from 7 to 6

  • Fixed undead card casting hologram

  • Turned off the old hand light

  • Tutorial lights are no longer visible when the tutorial is off

  • The name of Sparta in the army-setup had been fixed as it was "Spearguard"

  • The cloud transition layer had been put below deck building layer

  • Arrows now change their sorting layer after hitting ground so that they don't overlap with units

  • Double click no longer causes a card hologram to stay

  • A dash attack system had been added together with the wraith unit

  • Fixed the pixel ratio of the campaign

  • Increased delay on pooling the death currency so that the start lag is lowered

  • The army's now spawn pre-battle to lower battle start lag

  • Damage from attacks is now delayed depending on the distance from attack to prevent lag

  • Wraith Unit had been added

  • Modular additional attacks system had been added together with the colossus to allow units to have many attacks.

  • Deleted unit lights to avoid rendering performance issues

  • Made the Flash Light turn itself off when not used instead of going to intensity 0 to increase performance

  • Taken out Dead Body Physics objects out of simulation to increase performance

  • Taken out hand Physic body out of simulation to increase performance

  • Fixed enemy detection

  • Added new Blast Card which deals damage only to enemies and none to alliesSteam post image

Sheeple also has a new Trailer!

The HYPE TRAILER!

Have a eventful day!

Leon Długosz

Source

Steam News / 8 June 2025

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