Full notes
Full Sheeple update
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What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Balance
- Events
Hello there, Sheeple!
It's Leon Here, today I'm here to spotlight for you guys a 1.0 update for Sheeple.
It is an absolute ton of fixes so brace yourselves!
Sheeple now has Audio Settings! Yes now you can actually turn off all the audio in the game without using outside options. The army system had been overhauled. New units and new cards are in the game as well as a multiplayer system which is locked from the Demo had been added. Also the game is now available in 37 languages!
Change Log
Dead Units no longer appear above live units.
A text saying "loading text" had been added to the loading screen.
The "hit sound" volume is 0.1 lower now.
A baby lock had been added to the Deck Building Screen, you can no longer start a battle without cards selected.
Pixel ratios on all unit shadow shad been fixed
The trigger distances for "enter battle" button had been changed to avoid it flying in/out of the screen to frequently
A baby lock had been added to the Army Building Screen, you can no longer start a battle without units selected.
The delay when clicking "OK" on tutorial screens had been deleted
The mini menu now has Audio Options
The mini menu now has a link to our discord
The mini menu now has a link to wish list Sheeple on steam
The transparancy of the map side lock in the army set-up had been lowered
The particle effect following player in the campaign had been fixed
Card description is now displayed in the deck building
Card lore is now displayed in the deck building
After casting a card players will now be shown the skulls they spent
Changed Start Button font
Changed Start Counting Font
Changed Start Button Graphics
Fixed Start button and number to pixel ratios
Added the countdown sound effect when starting
Maded the damage text bigger at max size (more impactfull)
The damage text dissapeares faster
Added an option to Showcase the character stats when clicked on [3]
Added an option to turn of edge camera moving
The text now reverses when a language which is reverses is chosen
Texts which are english only don't get reversed when reverse reading languages are chosen
Added Ghoul Summoner as a new unit
Added Blur Post-Processing
Spitters Skulls changed from 3 to 11
Summoner Skulls changed from 3 to 14
Ghould Skulls Changed from 4 to 1
Added Option to turn thr Glow Off/On
Added an idle animation to the golden flag
Players no Longer get a card after loosing a battle
Showcase the character stats when dragged on in army set-up added
Added a transition from the army-setup to Deckbuilding
Added a transition from the overworld to tbe army-setup
Added an Option to exit army set-up screen and escape from battle
We are organizing an event called Glimmer Jam now!
It is a 2 hours game Jam organized weekly at 19:13 CEST, this weeks edition is on Saturday, See you there!
Have a prosperous day,
Leon :D
Source
Changelog.gg summarizes and formats this update. How we read updates.
