Full notes
Full SHED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Events
- Gameplay
SHED changes
Huge thank you to our private play testers who are already breaking the game in best way possible getting us ready and set up for a proper bug free launch. Please post any bugs you find in our ‘Report a Bug!’ discussion on our community hub.
SHED currently has the following features available to test:
Tutorial mode: Learn the rules quickly and get into real games fast
Multiplayer: Play with up to 8 friends, or join a random game through the lobby browser
Singleplayer: Play tournaments, bosses, and solo matches without an internet connection
Boss fights: Strange, rule breaking encounters that do not play fair
Solo tournaments: Offline brackets against bots that do not go easy on you, perfect for testing your skills
Unlimited solo games: Play as many matches as you like against up to six bots, with the option to increase the number of decks you use in quick game.
Cosmetic shop: Earn coins to unlock avatars, decks, decorations, and more (Everything is earned by playing, no extra purchases needed)
Achievements: A full set of challenges across multiplayer, bosses, and solo play (Now fully tied into steam achievements).
Player stats: Track your wins, losses, boss clears, and progress over time (Works in both multiplayer and singleplayer).
Original soundtrack: A simple lofi set I made before SHED was even an idea (you can pause it in game if you prefer your own banging gaming playlist)
Patch notes to fix the things they break will be posted soon alongside other quality of life improvements and features.
Source
Changelog.gg summarizes and formats this update. How we read updates.
