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Steam News26 June 20267d ago

Mini patch: 26 June 2026

Thank you to everyone who has bought SHED so far! Game mode update: Bullet mode has been slightly altered: The timers to play a card (3 second and then 2 seconds) when the deck was empty may have been a little too ambit

Full notes

Full SHED update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • Server
  • Store
  • Fixes
changedBullet mode has been slightly altered: The timers to play a card (3 second and then 2 seconds) when the deck was empty may have been a little too ambitious, so we’ve changed those timers to 5 seconds and 3 seconds.
addedAdded a join sound in multiplayer lobbies, triggered when a player joins.
changedImproved controller navigation in the tournament bracket window for both multiplayer and single player. Tournaments can now be started with Square or X.
addedController/touchscreen players can now complete the final exam when facing the Librarian.
changedReduced the amount of times SHED game state was sent to the server from the Host, reducing the overall amount of traffic between the relay and the players. This should lower the CPU load on the Host and speed up host migration if required.
addedCapped main menu animation time and added layout caching to prevent long‑idle slowdowns.

SHED changes

changedBullet mode has been slightly altered: The timers to play a card (3 second and then 2 seconds) when the deck was empty may have been a little too ambitious, so we’ve changed those timers to 5 seconds and 3 seconds.
addedAdded a join sound in multiplayer lobbies, triggered when a player joins.
changedImproved controller navigation in the tournament bracket window for both multiplayer and single player. Tournaments can now be started with Square or X.
addedController/touchscreen players can now complete the final exam when facing the Librarian.
changedReduced the amount of times SHED game state was sent to the server from the Host, reducing the overall amount of traffic between the relay and the players. This should lower the CPU load on the Host and speed up host migration if required.

Thank you to everyone who has bought SHED so far!

Game mode update:

  • Bullet mode has been slightly alteredThe timers to play a card (3 second and then 2 seconds) when the deck was empty may have been a little too ambitious, so we’ve changed those timers to 5 seconds and 3 seconds.

Quality of life:

  • Added a join sound in multiplayer lobbies, triggered when a player joins.

  • Improved controller navigation in the tournament bracket window for both multiplayer and single player.

    • Tournaments can now be started with Square or X.

Bug fix:

  • Controller/touchscreen players can now complete the final exam when facing the Librarian.

Some technical bits:

  • Reduced the amount of times SHED game state was sent to the server from the Host, reducing the overall amount of traffic between the relay and the players.

    • This should lower the CPU load on the Host and speed up host migration if required.

  • Capped main menu animation time and added layout caching to prevent long‑idle slowdowns.

  • Limited shop rarity dropdowns to two open at once and pruned hover/animation state to avoid build up.

  • Reduced the preview cache size and fixed missing‑preview behaviour so it no longer wastes load budget.

Don't forget you can report any bugs you find in our community discussion here: Report a bug!

Source

Steam News / 26 June 2026

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