Full notes
Full SHED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Store
- Fixes
SHED changes
Thank you to everyone who has bought SHED so far!
Game mode update:
- Bullet mode has been slightly alteredThe timers to play a card (3 second and then 2 seconds) when the deck was empty may have been a little too ambitious, so we’ve changed those timers to 5 seconds and 3 seconds.
Quality of life:
Added a join sound in multiplayer lobbies, triggered when a player joins.
Improved controller navigation in the tournament bracket window for both multiplayer and single player.
Tournaments can now be started with Square or X.
Bug fix:
Controller/touchscreen players can now complete the final exam when facing the Librarian.
Some technical bits:
Reduced the amount of times SHED game state was sent to the server from the Host, reducing the overall amount of traffic between the relay and the players.
This should lower the CPU load on the Host and speed up host migration if required.
Capped main menu animation time and added layout caching to prevent long‑idle slowdowns.
Limited shop rarity dropdowns to two open at once and pruned hover/animation state to avoid build up.
Reduced the preview cache size and fixed missing‑preview behaviour so it no longer wastes load budget.
Don't forget you can report any bugs you find in our community discussion here: Report a bug!
Source
Changelog.gg summarizes and formats this update. How we read updates.
