Dev Brief #7 | New changes, bigger team and a new office
Hey everyone, We’re coming up for air one more time as we’re deep into our development cycle. We have some really cool news to share with you on what’s going on with Shattle and how 5 Fortress as a company is growing.
Full notes
Full Shattle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
0 fixes3 additions3 changes0 removals
Gameplay
UI and audio
Performance
Maps
addedYou've probably seen glimpses of our new and upcoming assets and cover art if you’ve been following us on our social media channels. We’ve mentioned before that we’re getting a new look and feel, and our art department has really stepped it up. This new cover art you can see above, created by our talented Lead Game Artist Patrik, shows off our characters, what to expect from the game and even hints at some of our future features for those with a keen eye. We’ll go into more details on the changes down the line, but expect more of the same as development continues.
changedSpeaking of our teams, we have recently begun to scale up our dev teams in the programming and UI/UX departments. One of the first challenges we have them tackling is completely re-doing our inventory system.
changedOur old system was outdated, generic and did not fit our gameplay and early testers felt it was clunky. It got the job done for our initial build, but we know we can do better. So now we’re building it from scratch and creating something unique to our game that actually works as intended. Look for more updates on that as we go forward.
addedNext up, our new FPS mode is shaping up nicely. While we’re still early in the process and a lot of work still needs to be done to make it look and feel great for players, our external QA company has come back saying they really like it from their first impressions. We’ve explained in earlier devlogs why this change is important to Shattle, so the development team is committed to nailing this feature.
changedOur newest map Vargen is continuing to come together, as you can see in our latest WIP pictures above (more on that in a future blog). But it’s not the only thing we’re building at 5 Fortress.
addedWhile we’ve created the game mostly remotely, that’s soon to change as we move into a new office next month. Located in Boden, Sweden, the new space will allow us to work closely with each other again, collaborate more on game development as we move forward with Shattle and potentially give you more opportunities to learn more about us and our team. So look for new office news in the future!
Shattle changes
addedYou've probably seen glimpses of our new and upcoming assets and cover art if you’ve been following us on our social media channels. We’ve mentioned before that we’re getting a new look and feel, and our art department has really stepped it up. This new cover art you can see above, created by our talented Lead Game Artist Patrik, shows off our characters, what to expect from the game and even hints at some of our future features for those with a keen eye. We’ll go into more details on the changes down the line, but expect more of the same as development continues.
changedSpeaking of our teams, we have recently begun to scale up our dev teams in the programming and UI/UX departments. One of the first challenges we have them tackling is completely re-doing our inventory system.
changedOur old system was outdated, generic and did not fit our gameplay and early testers felt it was clunky. It got the job done for our initial build, but we know we can do better. So now we’re building it from scratch and creating something unique to our game that actually works as intended. Look for more updates on that as we go forward.
addedNext up, our new FPS mode is shaping up nicely. While we’re still early in the process and a lot of work still needs to be done to make it look and feel great for players, our external QA company has come back saying they really like it from their first impressions. We’ve explained in earlier devlogs why this change is important to Shattle, so the development team is committed to nailing this feature.
changedOur newest map Vargen is continuing to come together, as you can see in our latest WIP pictures above (more on that in a future blog). But it’s not the only thing we’re building at 5 Fortress.
We’re coming up for air one more time as we’re deep into our development cycle. We have some really cool news to share with you on what’s going on with Shattle and how 5 Fortress as a company is growing. So without further ado, let’s get into it.
You've probably seen glimpses of our new and upcoming assets and cover art if you’ve been following us on our social media channels. We’ve mentioned before that we’re getting a new look and feel, and our art department has really stepped it up. This new cover art you can see above, created by our talented Lead Game Artist Patrik, shows off our characters, what to expect from the game and even hints at some of our future features for those with a keen eye. We’ll go into more details on the changes down the line, but expect more of the same as development continues.
Speaking of our teams, we have recently begun to scale up our dev teams in the programming and UI/UX departments. One of the first challenges we have them tackling is completely re-doing our inventory system.
Our old system was outdated, generic and did not fit our gameplay and early testers felt it was clunky. It got the job done for our initial build, but we know we can do better. So now we’re building it from scratch and creating something unique to our game that actually works as intended. Look for more updates on that as we go forward.
Next up, our new FPS mode is shaping up nicely. While we’re still early in the process and a lot of work still needs to be done to make it look and feel great for players, our external QA company has come back saying they really like it from their first impressions. We’ve explained in earlier devlogs why this change is important to Shattle, so the development team is committed to nailing this feature.
Our newest map Vargen is continuing to come together, as you can see in our latest WIP pictures above (more on that in a future blog). But it’s not the only thing we’re building at 5 Fortress.
While we’ve created the game mostly remotely, that’s soon to change as we move into a new office next month. Located in Boden, Sweden, the new space will allow us to work closely with each other again, collaborate more on game development as we move forward with Shattle and potentially give you more opportunities to learn more about us and our team. So look for new office news in the future!
That’s it for this week. As always, you can catch up with us on our social channels, and if you want to learn more about Shattle or ask the devs questions, make sure to join our Discord channel as well.