Full notes
Full Shattle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Server
Sorry you have not heard from us in a while. We’re proud to announce that we have expanded our team and have moved into a new phase of development so that means we have a lot of work to do in the coming months as we prepare Shattle with some major changes.
Before we get into exactly what those changes are, we want to thank everyone who has taken the time to take part in our playtests. All of your valuable feedback is what is driving our development team going into our next phase, and all of our changes are being made with you and your gameplay experience in mind.
We’re not going to go into details on each change this week (though look forward to more feature deep-dives in the near future), but here is a list of what we are working on:
Shattle is turning into an FPS
Our current game modes are being built from the ground up to have a greater focus on teamwork
Redesigning our inventory system to be better and faster
Our crafting system is being re-done from scratch
New and improved respawn mechanics that actually make a difference
Introducing a progression system for players
Reimagining current and future map layouts with our new gameplay in mind
We can’t end this devlog without talking about the current crisis in Ukraine. As developers, it saddens us to see the toll on human lives and the devastating destruction going on right now. In respect of the Ukrainian people and everyone affected by this situation, we are changing the way we present and talk about Shattle. This includes graphical profiles, word choices and sound effects.
If you want to know more, ask the developers questions and be the first to see our updates, join our Discord server.
5 Fortress Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
