HomeGamesUpdatesPricingMethodology
Steam News4 March 20224y ago

Dev Brief #6 | Major Changes Coming

Hey Everyone, Sorry you have not heard from us in a while. We’re proud to announce that we have expanded our team and have moved into a new phase of development so that means we have a lot of work to do in the coming mo

Full notes

Full Shattle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone,

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • UI and audio
  • Server
addedSorry you have not heard from us in a while. We’re proud to announce that we have expanded our team and have moved into a new phase of development so that means we have a lot of work to do in the coming months as we prepare Shattle with some major changes.
changedBefore we get into exactly what those changes are, we want to thank everyone who has taken the time to take part in our playtests. All of your valuable feedback is what is driving our development team going into our next phase, and all of our changes are being made with you and your gameplay experience in mind.
changedShattle is turning into an FPS
addedNew and improved respawn mechanics that actually make a difference
addedReimagining current and future map layouts with our new gameplay in mind
changedWe can’t end this devlog without talking about the current crisis in Ukraine. As developers, it saddens us to see the toll on human lives and the devastating destruction going on right now. In respect of the Ukrainian people and everyone affected by this situation, we are changing the way we present and talk about Shattle. This includes graphical profiles, word choices and sound effects.

Sorry you have not heard from us in a while. We’re proud to announce that we have expanded our team and have moved into a new phase of development so that means we have a lot of work to do in the coming months as we prepare Shattle with some major changes.

Before we get into exactly what those changes are, we want to thank everyone who has taken the time to take part in our playtests. All of your valuable feedback is what is driving our development team going into our next phase, and all of our changes are being made with you and your gameplay experience in mind.

We’re not going to go into details on each change this week (though look forward to more feature deep-dives in the near future), but here is a list of what we are working on:

  • Shattle is turning into an FPS

  • Our current game modes are being built from the ground up to have a greater focus on teamwork

  • Redesigning our inventory system to be better and faster

  • Our crafting system is being re-done from scratch

  • New and improved respawn mechanics that actually make a difference

  • Introducing a progression system for players

  • Reimagining current and future map layouts with our new gameplay in mind

We can’t end this devlog without talking about the current crisis in Ukraine. As developers, it saddens us to see the toll on human lives and the devastating destruction going on right now. In respect of the Ukrainian people and everyone affected by this situation, we are changing the way we present and talk about Shattle. This includes graphical profiles, word choices and sound effects.

If you want to know more, ask the developers questions and be the first to see our updates, join our Discord server.

  • 5 Fortress Dev Team

Steam post image

Source

Steam News / 4 March 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.