Full notes
Full Shattle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
Shattle changes
A big thank you to everyone for taking part in tonight’s playtest! It was great having you all try out our latest build.
If you haven't already, fill out our post-game survey here: https://forms.gle/s4dRprnXm19SbyQ16
We have good news and bad news.
The bad news is this will be our last playtest for a while. We’ve got some great notes and feedback through our last series of playtests and it’s time for the devs to once again get back to work on all of our much-needed changes and improvements.
The good news is that we have already begun working! We’re planning a major overhaul of gameplay, as we just don’t think the game is fun enough in its current state. The next time you will play Shattle it’ll be a completely new experience.
A preview of some of the things we’re working on:
Redesigning the game mode from scratch
Improving the air raid system
Experimenting with an FPS mode
Cleaning up and polishing all UI/UX elements
Check out some of our FPS experiments (as well as a new map preview) below!
We are not done with playtests forever though, look for them to continue in the coming months. Stay tuned to our social channels including Discord to find out when the next ones will be. We’re also going to continue giving you all dev updates as we move forward.
Source
Changelog.gg summarizes and formats this update. How we read updates.
