New patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team.
Full notes
Full Shattle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes9 additions3 changes1 removal
Gameplay
Fixes
Balance
Maps
addedNew patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process.● New Movement system ( Work in progress ) Faster locomotion, strafe run, jump higher + some new animations.
addedNew patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process.● Head bobbing movement added ( It's too extreme now but we will change this next patch)
addedNew patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process.● New idle animation for standing still.
addedNew patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process.● New melee animation and overhaul on all melee damages.
addedNew patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process.● New animation for weapons ( Work in progress )
addedNew patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process.● Almost all weapons has a new spread/range overhaul and damage fix for better balance
New patch update with animations and also new weapons. Last week we showed our new animations that we're currently working on. So far we don't have a professional animator in our team. But with this new update we feel that you will have a more joy of playing Shattle than before. The new movement system (work in progress) gives a way better feeling and after the testing. We just could't wait and wanted to update the game immediately to share it with you. As always, give us your feedback of what you think with the new update and we will bring that in to the development process.
● New Movement system ( Work in progress ) Faster locomotion, strafe run, jump higher + some new animations.
● Head bobbing movement added ( It's too extreme now but we will change this next patch)
● New idle animation for standing still.
● New melee animation and overhaul on all melee damages.
● New animation for weapons ( Work in progress )
● Almost all weapons has a new spread/range overhaul and damage fix for better balance
● Lower radius on explosives weapons
● Added 3 new Knifes
● Added new Electric Crafted Axe
● Added Blood on ground effect when somebody bleeds
● Removed some weapons spawns chances for range weapons in cellars.
● Lower the amount of spawned ammunition in the map