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Steam News3 September 202510mo ago

0.9.15.1.0

Fixes and changes Dreadnought fixes Dreadnoughts now load correctly, enter the Shipyard, and set their position when the server starts.

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Full Shattered Void update

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What changed

1 fix0 additions0 changes1 removal
  • Server
  • Balance
fixedFixes and changesDreadnought fixes Dreadnoughts now load correctly, enter the Shipyard, and set their position when the server starts. Taking off from a Dreadnought while it is in the Shipyard now moves the ship to the station within the Shipyard, instead of taking off into space.
removedFixes and changesDue to the discovery of an error in the calculation of regeneration from Living Armor, it has been reworked. Removed massive scaling of effect power from the number of systems and, at the same time, their total strength (which led to the multiplication of the effect strength with itself). As a result, after multiplication, it turned out that 3 systems in the ship worked as 6 systems, which removed the point in builds not through full Living Armor slots. As a result, if earlier the system gave 9 + 0.3% (12 + 0.4% when upgraded), now it gives 9 + 0.56% (12 + 0.75% when upgraded). Now each slot will be strong enough on its own (without inserting 3 at once) to put it in battle. The Living Hull began to give +0.2 (for each unit) to the power of the Living Armor effect, instead of +1 Living Armor regeneration for every 3 effect power.

Shattered Void changes

fixedDreadnought fixes Dreadnoughts now load correctly, enter the Shipyard, and set their position when the server starts. Taking off from a Dreadnought while it is in the Shipyard now moves the ship to the station within the Shipyard, instead of taking off into space.
removedDue to the discovery of an error in the calculation of regeneration from Living Armor, it has been reworked. Removed massive scaling of effect power from the number of systems and, at the same time, their total strength (which led to the multiplication of the effect strength with itself). As a result, after multiplication, it turned out that 3 systems in the ship worked as 6 systems, which removed the point in builds not through full Living Armor slots. As a result, if earlier the system gave 9 + 0.3% (12 + 0.4% when upgraded), now it gives 9 + 0.56% (12 + 0.75% when upgraded). Now each slot will be strong enough on its own (without inserting 3 at once) to put it in battle. The Living Hull began to give +0.2 (for each unit) to the power of the Living Armor effect, instead of +1 Living Armor regeneration for every 3 effect power.

Fixes and changes

  • Dreadnought fixes

    • Dreadnoughts now load correctly, enter the Shipyard, and set their position when the server starts.

    • Taking off from a Dreadnought while it is in the Shipyard now moves the ship to the station within the Shipyard, instead of taking off into space.

  • Due to the discovery of an error in the calculation of regeneration from Living Armor, it has been reworked.

    • Removed massive scaling of effect power from the number of systems and, at the same time, their total strength (which led to the multiplication of the effect strength with itself). As a result, after multiplication, it turned out that 3 systems in the ship worked as 6 systems, which removed the point in builds not through full Living Armor slots.

    • As a result, if earlier the system gave 9 + 0.3% (12 + 0.4% when upgraded), now it gives 9 + 0.56% (12 + 0.75% when upgraded). Now each slot will be strong enough on its own (without inserting 3 at once) to put it in battle.

    • The Living Hull began to give +0.2 (for each unit) to the power of the Living Armor effect, instead of +1 Living Armor regeneration for every 3 effect power.

Source

Steam News / 3 September 2025

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