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Steam News18 June 20251y ago

v3.1.1

Hey Dungeoneers, v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch. There's some internal technical changes, a few bugfixes, and support for a new language!

In this update3

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Full Shattered Pixel Dungeon update

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Repeated intro

Hey Dungeoneers, v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch. There's some internal technical changes, a few bugfixes, and support for a new language!

What changed

1 fix4 additions3 changes1 removal
  • UI and audio
  • Balance
  • Performance
  • Gameplay
  • Fixes
addedHey Dungeoneers, v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch. There's some internal technical changes, a few bugfixes, and support for a new language!
changedFollowup Warrior TweaksGameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I'm just making one buff to an early talent: - Hearty Meal HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.
addedFollowup Warrior TweaksThere are also some tweaks to the Warrior's new splash in response to feedback: - Significantly brightened the broken seal so that new details are easier to see - Added back in scarring and some muscle definition to the Warrior's arms - Deepened shadowing along the Warrior's figure - Added various small details to make the armor appear more worn and the Warrior more rugged
addedMisc. ChangesSwitched Shattered's rendering backend on iOS to use Metal (new) instead of OpenGL (legacy). This should result in better performance and higher frame rates on supported devices.
removedMisc. ChangesEnemies and items can no longer spawn on top of plants generated by garden rooms
addedMisc. ChangesAdded a new language: Traditional Chinese! - Renamed Chinese language to Simplified Chinese - Updated translations and translator credits
- Hearty Meal HP threshold30%33%- Hearty Meal HP threshold increased, buffthe HP threshold for status pane blinking red30%33%the HP threshold for status pane blinking red increased, buff

Shattered Pixel Dungeon changes

addedHey Dungeoneers, v3.1 ended up being a pretty stable update, so v3.1.1 is going to be a pretty small patch. There's some internal technical changes, a few bugfixes, and support for a new language!
changedGameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I'm just making one buff to an early talent: - Hearty Meal HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.
addedThere are also some tweaks to the Warrior's new splash in response to feedback: - Significantly brightened the broken seal so that new details are easier to see - Added back in scarring and some muscle definition to the Warrior's arms - Deepened shadowing along the Warrior's figure - Added various small details to make the armor appear more worn and the Warrior more rugged
addedSwitched Shattered's rendering backend on iOS to use Metal (new) instead of OpenGL (legacy). This should result in better performance and higher frame rates on supported devices.
removedEnemies and items can no longer spawn on top of plants generated by garden rooms

Here's the full list of changes in v3.1.1:

Followup Warrior Tweaks

Gameplay-wise the Warrior is doing well after his mini-rework. I will likely make some changes in v3.2 but for now I'm just making one buff to an early talent: - Hearty Meal HP threshold increased to 33% from 30%, healing increased to 4/6 at +1/+2 from 3/5 at +1/+2.

There are also some tweaks to the Warrior's new splash in response to feedback: - Significantly brightened the broken seal so that new details are easier to see - Added back in scarring and some muscle definition to the Warrior's arms - Deepened shadowing along the Warrior's figure - Added various small details to make the armor appear more worn and the Warrior more rugged

Misc. Changes

  • Switched Shattered's rendering backend on iOS to use Metal (new) instead of OpenGL (legacy). This should result in better performance and higher frame rates on supported devices.

  • Enemies and items can no longer spawn on top of plants generated by garden rooms

  • Added a new languageTraditional Chinese! - Renamed Chinese language to Simplified Chinese - Updated translations and translator credits
  • Increased the HP threshold for status pane blinking red to 33% from 30%, for consistency with hearty meal change.

Bugfixes

Fixed the following bugs: Caused By v3.1: - Incorrect landmark entries for beacon of returning

Existed Prior to v3.1: - Thrown weapons sticking to broken crystal guardians - Ebony mimics always appearing hidden after ankh revive - Various issues with how the game handles animation logic at very low framerates - Haptics not working properly on more modern iOS devices - Website links not working on modern iOS versions - Indonesian language not working on desktop platforms

Source

Steam News / 18 June 2025

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