Hey folks, I've just released Shattered Pixel Dungeon v3.3.6! This patch has a couple bugfixes and another significant expansion to the new quest tester area.
Full notes
Full Shattered Pixel Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks, I've just released Shattered Pixel Dungeon v3.3.6!
What changed
1 fix3 additions0 changes0 removals
Gameplay
addedThis patch has a couple bugfixes and another significant expansion to the new quest tester area. There are now a variety of implemented hazards, although they aren't currently harmful and I still need to work on more rooms types for them to appear in.
addedQuest Tester Area Hazards I've added three new static hazards to the quest tester area!
addedI think these are enough hazards to cook with, so next I'm going to focus on more variety of room layouts and a better overall level layout (Currently room placement is mostly random). I expect there will be 1 or 2 more v3.3 patches and then I'll move onto making the new quest properly.
fixedBugFixes Fixed the following bugs: Caused by v3.3.5: - Gladiator's combo lasting much longer than intended after defeating an enemy - Rare enemies appearing much less frequently than intended - Some items in the quest tester area spawning as cursed
Shattered Pixel Dungeon changes
addedThis patch has a couple bugfixes and another significant expansion to the new quest tester area. There are now a variety of implemented hazards, although they aren't currently harmful and I still need to work on more rooms types for them to appear in.
addedQuest Tester Area Hazards I've added three new static hazards to the quest tester area!
addedI think these are enough hazards to cook with, so next I'm going to focus on more variety of room layouts and a better overall level layout (Currently room placement is mostly random). I expect there will be 1 or 2 more v3.3 patches and then I'll move onto making the new quest properly.
fixedBugFixes Fixed the following bugs: Caused by v3.3.5: - Gladiator's combo lasting much longer than intended after defeating an enemy - Rare enemies appearing much less frequently than intended - Some items in the quest tester area spawning as cursed
This patch has a couple bugfixes and another significant expansion to the new quest tester area. There are now a variety of implemented hazards, although they aren't currently harmful and I still need to work on more rooms types for them to appear in.
Here's a full list of changes:
Quest Tester Area Hazards I've added three new static hazards to the quest tester area!
There are now sentries which scan in a pattern, sentries that periodically fire lasers, and floor vents that periodically vent green flames. At the moment none of these hazards actually harm you, instead they just show '!!!' above your character if they hit you.
I think these are enough hazards to cook with, so next I'm going to focus on more variety of room layouts and a better overall level layout (Currently room placement is mostly random). I expect there will be 1 or 2 more v3.3 patches and then I'll move onto making the new quest properly.
BugFixes Fixed the following bugs: Caused by v3.3.5: - Gladiator's combo lasting much longer than intended after defeating an enemy - Rare enemies appearing much less frequently than intended - Some items in the quest tester area spawning as cursed