Full notes
Full Shards of Order update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Hey everyone!
As mentioned in our previous posts, the development is progressing well, but as the playtime keeps increasing, there’s more room for holes, balance issues, and those pesky bugs. And so, the time has come, when we come asking for your help. If this game is something you’re passionate about and want to help out with, we implore you to sign up for our playtesting program.
Before the full release, we’re planning to conduct around 4 playtests, each targeting a different area of the game. The first test will begin sometime next week and will target the shrike’s nest and the village. We’re starved for other people’s opinions and have done all the testing we can, so the game is stable enough that it won't cause frustration and accurately represents the direction we’re heading in.
We’re looking for feedback on our lore. We want you to try different builds and share your input on balance and difficulty. We want feedback on our UX and the parts that cause frustration when playing, while reporting any bugs you find along the way. Anything that you think could be done better, we want to know about it.
We’re deeply grateful to everyone in this community for trying to help our game be the best it can, and your efforts won't go unappreciated. The playtesters will receive the keys for the full game, and the most active ones will receive gifts from us as a token of our gratitude.
Sign up here; otherwise, some eldritch beast might come knocking on your door tonight…
https://forms.gle/PD2HM3ADkMhsdgcU8
We wish you a fantastic rest of the week and, as always…
Stay safe! Fardust team
Q&A form: https://forms.gle/RjVhs3oSfyjRQtrH9.
Source
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