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Steam News19 December 20256mo ago

The Reaver

Hello Everyone ( ˶ˆ꒳ˆ˵ ) December is coming in hot (literally - im driving to work with a bike and a rain coat), and we wanted to wish you all merry christmas.

In this update4

Full notes

Full Shards of Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedThe ReaverThe Reaver is an arrogant prince of a fallen empire, with a tricky moveset that forces the player to take full advantage of the game's movement system. He weaves between different attack modes by utilizing his weapons switch mechanics. Behold!
changedThe ReaverEach found weapon compatible with the Reaver class will react differently to certain stances, for example his starting weapon gives 4 shields when entering short stance and applies 4 strength when entering long stance.
changedThe ReaverBy utilizing the switching mechanics, and the passive effects of his weapons we get a really satisfying and unique way of playing. Movement used to be a way to simply negate damage when it was necessary, but with the reaver in the equation, players have to adapt and to use the system to engage with his combos.
changedThe ReaverOther than that, he has the ability to taunt his enemies by laughing, and making fun of them in many different languages. This causes all attacks, even the ones targeting multiple heroes, to be directed solely on the Reaver.
changedThe ReaverIf you have an idea for a line in your local language we should give him, share it in the comments!
addedWrap upHope you enjoyed this little treat, we’re certainly happy with how the new class looks and feels when playing. I especially like the snappy sound his scythe makes when switching modes, that being said, we have one more playable character planned for the final version, so stay tuned for that. Once again, we wish you wonderful holidays, tasty snacks, amazing gifts, but most importantly…

Shards of Order changes

changedThe Reaver is an arrogant prince of a fallen empire, with a tricky moveset that forces the player to take full advantage of the game's movement system. He weaves between different attack modes by utilizing his weapons switch mechanics. Behold!
changedEach found weapon compatible with the Reaver class will react differently to certain stances, for example his starting weapon gives 4 shields when entering short stance and applies 4 strength when entering long stance.
changedBy utilizing the switching mechanics, and the passive effects of his weapons we get a really satisfying and unique way of playing. Movement used to be a way to simply negate damage when it was necessary, but with the reaver in the equation, players have to adapt and to use the system to engage with his combos.
changedOther than that, he has the ability to taunt his enemies by laughing, and making fun of them in many different languages. This causes all attacks, even the ones targeting multiple heroes, to be directed solely on the Reaver.
changedIf you have an idea for a line in your local language we should give him, share it in the comments!

Hello Everyone ( ˶ˆ꒳ˆ˵ )

December is coming in hot (literally - im driving to work with a bike and a rain coat), and we wanted to wish you all merry christmas. Take this opportunity to rest, meet up with your friends and family if you can, but most importantly, enjoy yourselves. To hopefully make this time a little more jolly, we prepared a little gift for you in the form of…

A new Class!

The Reaver

The Reaver is an arrogant prince of a fallen empire, with a tricky moveset that forces the player to take full advantage of the game's movement system. He weaves between different attack modes by utilizing his weapons switch mechanics. Behold!

TRAILER

He rocks an insane switching scythe which he uses to thrust, cut and confuse his enemies. To adjust to the different modes his scythe provides, the reaver adapts by switching his stance to one of the following:

Note: The names of the stances will probably change, we’re still figuring out the lore around the character so we’ll see what fits. For now the running idea is snake stance for the offense and lion stance for the defense (but feel free to share ideas if you have any).

Each found weapon compatible with the Reaver class will react differently to certain stances, for example his starting weapon gives 4 shields when entering short stance and applies 4 strength when entering long stance.

There are a few ways for the Reaver to manipulate his stance but the main ones are swapping positions with a different hero:

And using cards with special effects:

By utilizing the switching mechanics, and the passive effects of his weapons we get a really satisfying and unique way of playing. Movement used to be a way to simply negate damage when it was necessary, but with the reaver in the equation, players have to adapt and to use the system to engage with his combos.

Other than that, he has the ability to taunt his enemies by laughing, and making fun of them in many different languages. This causes all attacks, even the ones targeting multiple heroes, to be directed solely on the Reaver.

If you have an idea for a line in your local language we should give him, share it in the comments!

Wrap up

Hope you enjoyed this little treat, we’re certainly happy with how the new class looks and feels when playing. I especially like the snappy sound his scythe makes when switching modes, that being said, we have one more playable character planned for the final version, so stay tuned for that. Once again, we wish you wonderful holidays, tasty snacks, amazing gifts, but most importantly…

Stay safe! Fardust team

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Shards of Order

Source

Steam News / 19 December 2025

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