Full notes
Full Shardpunk 2 update
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Repeated intro
Hello everyone!
What changed
- Events
- Maps
- Gameplay
Shardpunk 2 changes
First of all, I want to share something nice: I recently gave a talk at the GiC Sprint event in Katowice, Poland, about Shardpunk's postmortem.
It was awesome. A few years ago, I never imagined that I would be able to enter the game development industry and create a game on my own. And none of that would have been possible without you guys - for taking an interest in the game and, ultimately, buying it.
A huge thank you to all of you!
Now, for the development update part
I've started adding more biome types.
Here are two of them
The sewers. I mean these are a must-have in a game, especially if it's about rats.
Capitol ruins. The closer to the Ground Zero - so the place of the explosion from part one - the more infected the area is with crystal shards.
Now that I've posted this, I see that I do need to work on making sure that character texts do not cover the combat effect texts:
UPDATE: yup, now it's better:
Take care, everyone! The backlog is ever-growing, and there are too many things for me to handle - but I'll get there, one piece at a time.
Slawomir "bryqu" Bryk
Source
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