Full notes
Full Shardpunk 2 update
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What changed
- Store
- Gameplay
- Balance
Shardpunk 2 changes
We’re kicking off another round of playtests; first up, the instructions:
Scroll down to "Join the Shardpunk 2 Playtest" section
Press "Join the Playtest"
You will automatically be granted access to the Steam Playtest of Shardpunk 2, and will be able to launch the Shardpunk 2 Playtest from your Steam Library.
New major stuff in 0.4:
More skills & skill changes
I've reorganized some of the skills, added few new ones and changed the starting skills for the characters you are able to play with. I am seriously considering limiting the action cooldown to minimum and to rely even more on Resolve mechanics.
New enemy type - rat commander
This guy, aside from powerful ranged attacks, is able to buff allies.
Weapon upgrades
You are now able to upgrade your weapons in the gunsmith. There are no fancy weapon visuals yet - worry not, they will come!
Combat Momentum feature
This is a feature that I decided to squeeze into this build at the very end. I like it as it seems to give the ability to change the pacing of combat.
Quick overview: there is a Momentum bar present in combat, which gets filled after every enemy kill. When it reaches 100%, a special combat action becomes available - this allows you to potentially push through more difficult parts of combat.
As usual, I will be grateful for all the feedback. There's a survey link in the playtest version, and you can also join our Discord and post your thoughts there.
Take care!
Sławomir “bryqu” Bryk
Source
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