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Steam News27 May 20262mo ago

The fourth alpha playtest is here!

We’re kicking off another round of playtests; first up, the instructions: Go to Shardpunk 2 Store Page on Steam Scroll down to "Join the Shardpunk 2 Playtest" section Press "Join the Playtest" You will automatically be

Full notes

Full Shardpunk 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Store
  • Gameplay
  • Balance
changedGo to Shardpunk 2 Store Page on Steam
addedNew major stuff in 0.4:
addedI've reorganized some of the skills, added few new ones and changed the starting skills for the characters you are able to play with. I am seriously considering limiting the action cooldown to minimum and to rely even more on Resolve mechanics.
addedNew enemy type - rat commander
changedWeapon upgrades
changedYou are now able to upgrade your weapons in the gunsmith. There are no fancy weapon visuals yet - worry not, they will come!

Shardpunk 2 changes

changedGo to Shardpunk 2 Store Page on Steam
addedNew major stuff in 0.4:
addedI've reorganized some of the skills, added few new ones and changed the starting skills for the characters you are able to play with. I am seriously considering limiting the action cooldown to minimum and to rely even more on Resolve mechanics.
addedNew enemy type - rat commander
changedWeapon upgrades

We’re kicking off another round of playtests; first up, the instructions:

  1. Go to Shardpunk 2 Store Page on Steam

  2. Scroll down to "Join the Shardpunk 2 Playtest" section

  3. Press "Join the Playtest"

You will automatically be granted access to the Steam Playtest of Shardpunk 2, and will be able to launch the Shardpunk 2 Playtest from your Steam Library.

New major stuff in 0.4:

More skills & skill changes

I've reorganized some of the skills, added few new ones and changed the starting skills for the characters you are able to play with. I am seriously considering limiting the action cooldown to minimum and to rely even more on Resolve mechanics.

New enemy type - rat commander

This guy, aside from powerful ranged attacks, is able to buff allies.

Weapon upgrades

You are now able to upgrade your weapons in the gunsmith. There are no fancy weapon visuals yet - worry not, they will come!

Combat Momentum feature

This is a feature that I decided to squeeze into this build at the very end. I like it as it seems to give the ability to change the pacing of combat.

Quick overview: there is a Momentum bar present in combat, which gets filled after every enemy kill. When it reaches 100%, a special combat action becomes available - this allows you to potentially push through more difficult parts of combat.

As usual, I will be grateful for all the feedback. There's a survey link in the playtest version, and you can also join our Discord and post your thoughts there.

Take care!

Sławomir “bryqu” Bryk

Source

Steam News / 27 May 2026

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