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Steam News5 December 20241y ago

Patch Notes 12/5/24

Economy Overhaul: We’ve heard you and are making significant improvements to card acquisition.

Full notes

Full Shardbound: Forge Your Path, Master Your Strategy update

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What changed

5 fixes2 additions13 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Events
changedEconomy Overhaul:We’ve heard you and are making significant improvements to card acquisition.
changedEconomy Overhaul:We hope this set of changes lets players develop their collections more quickly, level up more cards, and have greater agency which cards they use in a deck, how they grow their collection, and which cards they upgrade. Pulling a standard card cost reduced from 125 chroma to 40 chroma. Increased drop rate of legendary/epic cards
changedEconomy Overhaul:Combination of ~3x more cards and increased drop rate of rarer cards means for a similar level of spend/engagement, you’ll see: ~12x increase in epic cards ~18x increase in legendary cards
changedEconomy Overhaul:Upgrading cards is cheaper at all levels. The reduction in cost is greatest at lower levels. IE: 1->2 is much cheaper than before, and had a greater reduction in cost than 6->7.
changedEconomy Overhaul:As a thank you for sticking with Shardbound: Double Rewards for Purchasers: If you’ve made purchases in the past, we’ve got your back! You’ll be credited with 2x the value of your previous purchases as a thank-you for your support. In addition, a thank you package is available to all existing users to claim via the in-game news section.
changedEconomy Overhaul:Substantially increased the number of card pulls acquired per day through quest completion.
IE:12IE: increased, buffRoyal Mark cost reduced on cards in store: Common1250400Royal Mark cost reduced on cards in store: Common decreased, nerfCommon 1250 -> 400 Rare 5,0002Common 1250 -> 400 Rare 5, increased, buffCommon 1250 -> 400 Rare 5,000 -> 2,750 Epic 50,0008Common 1250 -> 400 Rare 5,000 -> 2,750 Epic 50, increased, buff

Economy Overhaul:

  • We’ve heard you and are making significant improvements to card acquisition.

  • We hope this set of changes lets players develop their collections more quickly, level up more cards, and have greater agency which cards they use in a deck, how they grow their collection, and which cards they upgrade.

    • Pulling a standard card cost reduced from 125 chroma to 40 chroma.

    • Increased drop rate of legendary/epic cards

  • Combination of ~3x more cards and increased drop rate of rarer cards means for a similar level of spend/engagement, you’ll see:

    • ~12x increase in epic cards

    • ~18x increase in legendary cards

  • Upgrading cards is cheaper at all levels. The reduction in cost is greatest at lower levels.

    • IE: 1->2 is much cheaper than before, and had a greater reduction in cost than 6->7.

  • As a thank you for sticking with Shardbound:

    • Double Rewards for Purchasers: If you’ve made purchases in the past, we’ve got your back! You’ll be credited with 2x the value of your previous purchases as a thank-you for your support.

    • In addition, a thank you package is available to all existing users to claim via the in-game news section.

  • Substantially increased the number of card pulls acquired per day through quest completion.

  • Royal Mark cost reduced on cards in store:

    • Common 1250 -> 400

    • Rare 5,000 -> 2,750

    • Epic 50,000 -> 8,500

  • Changed rewards for quests to better match how difficult that quest is to complete.

  • Simplified how shards work: 1 Shard = 1 pull from the corresponding loot pool.

  • Elemental Shards: 1 pull from any faction’s loot pool. Flexibility at its finest!

  • Standard Shards: 1 pull from the standard loot pool.

  • Radiant Shards: 1 pull from the premium loot pool for the best rewards.

  • Faction Coins: 1 pull from the loot pool that corresponds with that faction.

    • (Example: Steelsinger Coins let you pull from the red loot pool—perfect for honing your faction strategy!)

  • Currency ConversionDon’t worry—your existing currencies will automatically adjust to match these new systems.

First Time User Experience Changes:

  • A new single tutorial mission replaces the existing 4 mission tutorial series.

Bug Fixes and Changes:

  • Fixed an issue where some cards would inaccurately highlight in hand as though they were playable when they were not

  • Fixed an issue where Commanders were gaining incorrect Deck Power on upgrade

  • Fixed an issue with several cards showing error text in the Upgrade screen

  • Fixed several issues with Quests not accurately tracking progress

  • Fixed several Quests which were showing inaccurate rewards

Source

Steam News / 5 December 2024

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