Full notes
Full Shardbound: Forge Your Path, Master Your Strategy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Events
Economy Overhaul:
We’ve heard you and are making significant improvements to card acquisition.
We hope this set of changes lets players develop their collections more quickly, level up more cards, and have greater agency which cards they use in a deck, how they grow their collection, and which cards they upgrade.
Pulling a standard card cost reduced from 125 chroma to 40 chroma.
Increased drop rate of legendary/epic cards
Combination of ~3x more cards and increased drop rate of rarer cards means for a similar level of spend/engagement, you’ll see:
~12x increase in epic cards
~18x increase in legendary cards
Upgrading cards is cheaper at all levels. The reduction in cost is greatest at lower levels.
IE: 1->2 is much cheaper than before, and had a greater reduction in cost than 6->7.
As a thank you for sticking with Shardbound:
Double Rewards for Purchasers: If you’ve made purchases in the past, we’ve got your back! You’ll be credited with 2x the value of your previous purchases as a thank-you for your support.
In addition, a thank you package is available to all existing users to claim via the in-game news section.
Substantially increased the number of card pulls acquired per day through quest completion.
Royal Mark cost reduced on cards in store:
Common 1250 -> 400
Rare 5,000 -> 2,750
Epic 50,000 -> 8,500
Changed rewards for quests to better match how difficult that quest is to complete.
Simplified how shards work: 1 Shard = 1 pull from the corresponding loot pool.
Elemental Shards: 1 pull from any faction’s loot pool. Flexibility at its finest!
Standard Shards: 1 pull from the standard loot pool.
Radiant Shards: 1 pull from the premium loot pool for the best rewards.
Faction Coins: 1 pull from the loot pool that corresponds with that faction.
(Example: Steelsinger Coins let you pull from the red loot pool—perfect for honing your faction strategy!)
- Currency ConversionDon’t worry—your existing currencies will automatically adjust to match these new systems.
First Time User Experience Changes:
A new single tutorial mission replaces the existing 4 mission tutorial series.
Bug Fixes and Changes:
Fixed an issue where some cards would inaccurately highlight in hand as though they were playable when they were not
Fixed an issue where Commanders were gaining incorrect Deck Power on upgrade
Fixed an issue with several cards showing error text in the Upgrade screen
Fixed several issues with Quests not accurately tracking progress
Fixed several Quests which were showing inaccurate rewards
Source
Changelog.gg summarizes and formats this update. How we read updates.
