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Steam News27 February 20251y ago

Feb 27, 2025 Patch Notes

Cards & Gameplay Changes Reworked how relic acquisition works Removed the rotating relic shop Added 80 guide quests to earn each dual faction relic All Units now behave as though they have the “Thief” keyword.

Full notes

Full Shardbound: Forge Your Path, Master Your Strategy update

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What changed

2 fixes15 additions17 changes9 removals
  • Store
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
addedCards & Gameplay ChangesReworked how relic acquisition works Removed the rotating relic shop Added 80 guide quests to earn each dual faction relic
removedCards & Gameplay ChangesAll Units now behave as though they have the “Thief” keyword. This keyword has been removed from all cards. To promote a more dynamic and engaging mini game around victory points.
removedCards & Gameplay ChangesRemoved Signature keyword from all cards. This was not signalled well to players and led to confusion in deck building
changedCards & Gameplay ChangesMany cards have had their leveling curves adjusted such that no cards should have spread values at max level
removedCards & Gameplay ChangesUnits standing on a spawning Victory or Mana Crystals will no longer be stunned. An unnecessary and poorly signalled nuance that tripped players up
changedCards & Gameplay ChangesExperiments to reduce average match time All Commanders have had their base HP reduced by around 10%, All Commanders have had their leveling curve adjusted to adjust for lower starting life Players now start with 2 mana on their first turn. Players’ Deployment Zone size increased to all Low Ground within 4 tiles of the Commander’s starting tile No Man’s Land size decreased to include all tiles at least 1 space away from either player’s Deployment Zone Victory Crystals spawn with 2 HP instead of 3. Victory Crystals now spawn more frequently.
Blightspore Seedling Increase poison stacks applied12Blightspore Seedling Increase poison stacks applied increased, buffHP Pile of Tomes Increase damage taken13HP Pile of Tomes Increase damage taken increased, buffDevoted Curate HP86Devoted Curate HP decreased, nerfExtinguish the Unworthy Now requires line of sight Reduce health gain43Extinguish the Unworthy Now requires line of sight Reduce health gain decreased, nerf

Cards & Gameplay Changes

  • Reworked how relic acquisition works

    • Removed the rotating relic shop

    • Added 80 guide quests to earn each dual faction relic

  • All Units now behave as though they have the “Thief” keyword. This keyword has been removed from all cards.

    • To promote a more dynamic and engaging mini game around victory points.

  • Removed Signature keyword from all cards.

    • This was not signalled well to players and led to confusion in deck building

  • Many cards have had their leveling curves adjusted such that no cards should have spread values at max level

  • Units standing on a spawning Victory or Mana Crystals will no longer be stunned.

    • An unnecessary and poorly signalled nuance that tripped players up

  • Experiments to reduce average match time

    • All Commanders have had their base HP reduced by around 10%,

    • All Commanders have had their leveling curve adjusted to adjust for lower starting life

    • Players now start with 2 mana on their first turn.

    • Players’ Deployment Zone size increased to all Low Ground within 4 tiles of the Commander’s starting tile

    • No Man’s Land size decreased to include all tiles at least 1 space away from either player’s Deployment Zone

    • Victory Crystals spawn with 2 HP instead of 3.

    • Victory Crystals now spawn more frequently.

  • Removed Hold to End Turn functionality

    • This will be reevaluated when a broader look at the gameplay HUD occurs.

Card-Specific Changes

  • Changes based on player feedback and internal playtesting intended to smooth to create a larger variety of viable strategies and reduce the strength of the most powerful strategies.

  • Artifacts

    • Artifacts tend to clutter the board. Each artifact received a tuning pass to be higher impact and persist for less time.

    • Blightspore Seedling

      • Increase poison stacks applied from 1 to 2

      • Increase self damage from 2 to 3

      • Reduce base health to 6

      • Updated leveling curve

    • Lifespring Seedling

      • Increase healing from 2->3

      • Increase self damage from 1 to 4

      • Updated leveling curve

    • Inspiring Banner

      • Increase damage taken to 2. Increase buff given to adjacent melee units by 1.

      • Increase HP

    • Pile of Tomes

      • Increase damage taken from 1 to 3.

      • Increase HP.

  • Baffling presence

    • Replaced thief with damage shield at level 7

  • Devoted Curate

    • HP reduced from 8 to 6

  • Distorter

    • Added Brutal

  • Extinguish the Unworthy

    • Now requires line of sight

    • Reduce health gain from 4 to 3

    • Updated leveling curve

  • Flux

    • Reduce cost 1 to 0

  • Cannonneer

    • Cost reduced to 7

  • Gravity Surge

    • Reduced cost 5 to 4

    • Deals 5 damage to all affected targets instead of being different between main target and adjacent targets

    • Updated wording

  • Hollow Fae

    • Added Venomous: 3

    • Changed to Hit: When this attacks a poisoned enemy, this deals 2x damage

  • Kindle

    • No longer gives Sluggish or requires adjacency

  • Knuckleduster

    • Durability reduced to 2.

    • Now adds +1 Armor

    • Updated leveling curve

  • Mind Melter

    • Added Brutal

  • Nanobots

    • Increase damage dealt from 3 to 6

    • Increase healing done from 2 to 8

    • Updated leveling curve

  • Pawnbroker

    • Added Venomous

  • Pebbleborn

    • Removed all keywords at level 1

    • Updated leveling curve

    • Gains minion at level 3

  • Phase Attuned Gauntlet

    • Now adds +2 Armor, +1 Attack.

    • Updated leveling curve

  • Precise detonation

    • No longer targets Crystals, now only targets Boulders.

    • Increase damage from 7 to 9

  • Queensguard Dog

    • Added Brutal

  • Rankbreaker

    • Added Brutal

  • Relics

    • Creepy blood doll

      • Increase healing to 3.

      • Add restriction that it only triggers when an ally kills something

    • Gravel Chitin:

      • Change to only trigger on playing a unit.

      • Remove references to boulders.

    • Lodestone amulet

      • Updated leveling curve

    • Portal Map

      • Increase HP gain from 1 to 3.

      • Updated leveling curve

  • Roar: Immobilize

    • Changed to: Your commander gets +Attack this turn. Stun random adjacent enemy(s) until your next turn.

    • Remove the cost threshold for making it permanent, always lasts this turn.

  • Rock Crusher

    • Increased movement to 3.

    • Increased attack, reduced hp/armor.

    • Changed to: This can only be deployed on boulders. Destroys the boulder

  • Silverwing

    • Added Damage Shield

  • Soul Shifter

    • Added Damage Shield

  • Spark of genius:

    • Changed to always grant +attack.

    • Reduced +attack to 3.

  • Spark Treader

    • Cost reduced 6 to 4

    • Attack reduced 9 to 8

    • Health reduced 12 to 10

  • Starfall Templar

    • Warcry damage reduced 3 to 2

    • Updated leveling curve

  • Stormbell Adept

    • Added Brutal

  • Strip mine

    • Updated leveling curve

  • Valiant Class Mech

    • Removed armor restriction for +attack

  • Mobius Greaves

    • Reduced mana gain per turn by 1

  • Weavebreaker

    • Added Knockback

  • Zephyr Monk

    • Added Brutal

Bug Fixes and Changes

  • Fixed an issue with Wind Step’s knockback effect stacking

  • Updated many Daily/Weekly/Seasonal Quests

  • Redesigned Card Collection and Deck Builder UI

  • Daily quests requirements have been reduced to play 4 games for all rewards. Additionally check out the news tab for a free 5000 battle pass XP

Source

Steam News / 27 February 2025

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