Full notes
Full Shardbound: Forge Your Path, Master Your Strategy update
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What changed
- Store
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Cards & Gameplay Changes
Reworked how relic acquisition works
Removed the rotating relic shop
Added 80 guide quests to earn each dual faction relic
All Units now behave as though they have the “Thief” keyword. This keyword has been removed from all cards.
To promote a more dynamic and engaging mini game around victory points.
Removed Signature keyword from all cards.
This was not signalled well to players and led to confusion in deck building
Many cards have had their leveling curves adjusted such that no cards should have spread values at max level
Units standing on a spawning Victory or Mana Crystals will no longer be stunned.
An unnecessary and poorly signalled nuance that tripped players up
Experiments to reduce average match time
All Commanders have had their base HP reduced by around 10%,
All Commanders have had their leveling curve adjusted to adjust for lower starting life
Players now start with 2 mana on their first turn.
Players’ Deployment Zone size increased to all Low Ground within 4 tiles of the Commander’s starting tile
No Man’s Land size decreased to include all tiles at least 1 space away from either player’s Deployment Zone
Victory Crystals spawn with 2 HP instead of 3.
Victory Crystals now spawn more frequently.
Removed Hold to End Turn functionality
This will be reevaluated when a broader look at the gameplay HUD occurs.
Card-Specific Changes
Changes based on player feedback and internal playtesting intended to smooth to create a larger variety of viable strategies and reduce the strength of the most powerful strategies.
Artifacts
Artifacts tend to clutter the board. Each artifact received a tuning pass to be higher impact and persist for less time.
Blightspore Seedling
Increase poison stacks applied from 1 to 2
Increase self damage from 2 to 3
Reduce base health to 6
Updated leveling curve
Lifespring Seedling
Increase healing from 2->3
Increase self damage from 1 to 4
Updated leveling curve
Inspiring Banner
Increase damage taken to 2. Increase buff given to adjacent melee units by 1.
Increase HP
Pile of Tomes
Increase damage taken from 1 to 3.
Increase HP.
Baffling presence
Replaced thief with damage shield at level 7
Devoted Curate
HP reduced from 8 to 6
Distorter
Added Brutal
Extinguish the Unworthy
Now requires line of sight
Reduce health gain from 4 to 3
Updated leveling curve
Flux
Reduce cost 1 to 0
Cannonneer
Cost reduced to 7
Gravity Surge
Reduced cost 5 to 4
Deals 5 damage to all affected targets instead of being different between main target and adjacent targets
Updated wording
Hollow Fae
Added Venomous: 3
Changed to Hit: When this attacks a poisoned enemy, this deals 2x damage
Kindle
No longer gives Sluggish or requires adjacency
Knuckleduster
Durability reduced to 2.
Now adds +1 Armor
Updated leveling curve
Mind Melter
Added Brutal
Nanobots
Increase damage dealt from 3 to 6
Increase healing done from 2 to 8
Updated leveling curve
Pawnbroker
Added Venomous
Pebbleborn
Removed all keywords at level 1
Updated leveling curve
Gains minion at level 3
Phase Attuned Gauntlet
Now adds +2 Armor, +1 Attack.
Updated leveling curve
Precise detonation
No longer targets Crystals, now only targets Boulders.
Increase damage from 7 to 9
Queensguard Dog
Added Brutal
Rankbreaker
Added Brutal
Relics
Creepy blood doll
Increase healing to 3.
Add restriction that it only triggers when an ally kills something
Gravel Chitin:
Change to only trigger on playing a unit.
Remove references to boulders.
Lodestone amulet
Updated leveling curve
Portal Map
Increase HP gain from 1 to 3.
Updated leveling curve
Roar: Immobilize
Changed to: Your commander gets +Attack this turn. Stun random adjacent enemy(s) until your next turn.
Remove the cost threshold for making it permanent, always lasts this turn.
Rock Crusher
Increased movement to 3.
Increased attack, reduced hp/armor.
Changed to: This can only be deployed on boulders. Destroys the boulder
Silverwing
Added Damage Shield
Soul Shifter
Added Damage Shield
Spark of genius:
Changed to always grant +attack.
Reduced +attack to 3.
Spark Treader
Cost reduced 6 to 4
Attack reduced 9 to 8
Health reduced 12 to 10
Starfall Templar
Warcry damage reduced 3 to 2
Updated leveling curve
Stormbell Adept
Added Brutal
Strip mine
Updated leveling curve
Valiant Class Mech
Removed armor restriction for +attack
Mobius Greaves
Reduced mana gain per turn by 1
Weavebreaker
Added Knockback
Zephyr Monk
Added Brutal
Bug Fixes and Changes
Fixed an issue with Wind Step’s knockback effect stacking
Updated many Daily/Weekly/Seasonal Quests
Redesigned Card Collection and Deck Builder UI
Daily quests requirements have been reduced to play 4 games for all rewards. Additionally check out the news tab for a free 5000 battle pass XP
Source
Changelog.gg summarizes and formats this update. How we read updates.
