Full notes
Full Shard Squad update
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What changed
- Gameplay
- Balance
- Maps
- Events
- UI and audio
Shard Squad changes
PATCH NOTES:
Gameplay updates:
Start of Drip’s game improved:
Our beloved nature capybara is doing very well, but we felt he needed a little boost in the early levels! Boost delivered!
New skill for the Nature synergy!
We felt the Nature synergy was falling behind the other elemental synergies, so we rebuilt its skill! Now, instead of summoning a plant that shoots projectiles, you will summon a plant that deals area damage with a chance to poison!
Ally transparency:
From now on, you will also be able to adjust the transparency level of support shards and helpers summoned by relics or synergies!
Attribute value display scale:
For better clarity regarding Movement Speed and Collection Range upgrades, we’ve changed the scale used to display their values.
New visual when activating or evolving squad synergies:
Whenever you activate or evolve one of your squad’s synergies, a visual effect will highlight the transition!
New recipe on Chef Jokan’s menu:
Dash Cooldown Reduction (Açaí): a highly anticipated recipe! Now you’ll be able to make the interval between your dashes shorter and shorter!
Improvements to several recipes on Chef Jokan’s menu:
We’ve enhanced the efficiency of several of our recipes. Now you can become even stronger!
Kashmyr Archipelago and Nimbus Forest balanced:
We slightly eased the difficulty of the first two stages to provide a better early-game experience!
Menu Updates:
Greater clarity in some information on the stage selection menu:
We added a marker for unique events completed per stage and a field to make it easier to identify the difficulty level.
New rules for accessing Hard Mode (Hero):
Hard mode will no longer be available at the start of the game (unless you’ve already completed a stage in it). It will now only be unlocked after finishing the main story.
We’ve added a new tab (System) to the menu options, featuring new functionalities:
Skip event freeze: allows you to automatically skip the tutorial pause for events you’ve already completed (we recommend enabling this option if you’re already familiar with the game’s events);
- Change mouse cursorwe’ve added several cursor options! You can choose whichever works best to keep it from getting lost on the screen;
Return to title screen: you can now go back to the title screen before the menu!
In the Sound tab of the menu, you will also be able to change the sound effect played when collecting experience!
Playing with a controller hides the mouse cursor after a short time.
We’ve added a new resolution: 4K!
Source
Changelog.gg summarizes and formats this update. How we read updates.
