Full notes
Full Shard Squad update
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What changed
- Gameplay
- Maps
- Store
Shard Squad changes
New Mechanic: Special Items
A new type of collectable now appears during stages!
Collect a Special Item to activate a powerful random effect!
New Upgrade: Ring of Power
Purchase a Ring of Power on the upgrade selection to boost your damage on all of your effects during a match!
Additional experience for defeating bosses
Taking down bosses now creates a circular burst of experience!
The faster you defeat a boss, the more experience is generated!
Update: Rerolls
Rerolls are now more likely to show new items whenever they are used.
New mechanics for speedrunning
Defeating bosses and completing events quickly now slightly reduces the time between enemy waves, allowing for even faster stage clears!
Update: Collectables System
Two new types of items now can be dropped from enemies: Mini-Magnet (boosts collect area and speed for a few seconds) and Lucky Dice (+3 rerolls).
All types of collectibles are now more frequent and consistent.
Update: Auto-Healing
Auto-healing base value raised from 0 to 1.
Values progression has been adjusted to better match stage difficulty scaling.
Balancing and Fixes:
Smoothed out difficulty spikes across all stages.
Adjusted the calculation for the “Crystal Shield” upgrade to improve its effectiveness.
And here’s a spoiler for the next BIG update to come! What could it be?
Source
Changelog.gg summarizes and formats this update. How we read updates.
