HomeGamesUpdatesPricingMethodology
Steam News10 April 20262mo ago

Shard Squad - Update 1.1.1

New Mechanic: Special Items A new type of collectable now appears during stages! Collect a Special Item to activate a powerful random effect!

Full notes

Full Shard Squad update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions8 changes0 removals
  • Gameplay
  • Maps
  • Store
addedNew Mechanic: Special Items
addedA new type of collectable now appears during stages!
addedNew Upgrade: Ring of Power
changedPurchase a Ring of Power on the upgrade selection to boost your damage on all of your effects during a match!
changedUpdate: Rerolls
addedRerolls are now more likely to show new items whenever they are used.

Shard Squad changes

addedNew Mechanic: Special Items
addedA new type of collectable now appears during stages!
addedNew Upgrade: Ring of Power
changedPurchase a Ring of Power on the upgrade selection to boost your damage on all of your effects during a match!
changedUpdate: Rerolls

New Mechanic: Special Items

  • A new type of collectable now appears during stages!

  • Collect a Special Item to activate a powerful random effect!

New Upgrade: Ring of Power

  • Purchase a Ring of Power on the upgrade selection to boost your damage on all of your effects during a match!

Additional experience for defeating bosses

  • Taking down bosses now creates a circular burst of experience!

  • The faster you defeat a boss, the more experience is generated!

Update: Rerolls

  • Rerolls are now more likely to show new items whenever they are used.

New mechanics for speedrunning

  • Defeating bosses and completing events quickly now slightly reduces the time between enemy waves, allowing for even faster stage clears!

Update: Collectables System

  • Two new types of items now can be dropped from enemies: Mini-Magnet (boosts collect area and speed for a few seconds) and Lucky Dice (+3 rerolls).

  • All types of collectibles are now more frequent and consistent.

Update: Auto-Healing

  • Auto-healing base value raised from 0 to 1.

  • Values progression has been adjusted to better match stage difficulty scaling.

Balancing and Fixes:

  • Smoothed out difficulty spikes across all stages.

  • Adjusted the calculation for the “Crystal Shield” upgrade to improve its effectiveness.

And here’s a spoiler for the next BIG update to come! What could it be?

Source

Steam News / 10 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.