In this update5
Full notes
Full Shanshui Haven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
Shanshui Haven changes
Dear Players, We are thrilled to bring you more updates and enhancements! Here are the details of this update:
New Features:
Card Reminder When Clicking on New Towns: Enhances game interaction.
Updated Harvest Art Resources: Enhances the visual experience.
Adjustment of Card Drops in Different Modes: Adds strategic depth to the game.
Map Display in Encyclopedia: Makes it easier for players to view and plan.
User Experience Enhancements:
Adjustments to Unlocking Buildings: Makes the process smoother.
Adjustments to the Initial Drop of Unlockable Buildings: Initial drops are now easier to place.
UI Reminder When Building Card Count Is Less Than 5: Interface will blink three times then stop as a reminder.
Interface Optimization When Clicking on Buildings: Direct entry into building selection, enhancing operational efficiency.
Adjustment of Building Mode When Harvesting: Cancels building mode during harvesting and re-enters after all collections are complete.
No More Upgrade Dialogs When Game Ends: Enhances the end-game experience.
Bug Fixes:
BUG Fix: Inaccurate Score Boundary Detection: Improves accuracy.
BUG Fix: Buildings Can Rotate After Game Ends: Ensures consistency with game rules.
BUG Fix: Occasionally Blank Upgrade Dialogs: Improves user experience.
BUG Fix: Incorrect Pop-Up UI Tips for Building Buffs: Ensures accurate information delivery.
We hope you enjoy these new features and look forward to your valuable feedback. Thank you for your continued support and love!
Source
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