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Steam News24 April 20242y ago

Four-Tile Building Coverage!

Dear Players, We are excited to continue bringing you new game features and improvements!

Full notes

Full Shanshui Haven update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedNew Features and Adjustments:Four-Tile Building Coverage : Four-tile buildings can now cover some resource plots such as trees, bushes, and animals (excluding mountains), adding more strategic options.
addedNew Features and Adjustments:Valid Value Range Checks : Added checks for the rational placement of buildings to ensure each placement falls within a reasonable value range.
addedNew Features and Adjustments:Immediate Access to Unlocked Buildings : Players can now immediately access buildings upon unlocking them, enhancing game fluidity and interaction.
addedNew Features and Adjustments:Complete Building List and Harvest Upgrades : Added a complete list of buildings detailing how to enhance their harvest efficiency and functionality through upgrades.
changedNew Features and Adjustments:Adjustments to Building PlaceScore : Adjusted the PlaceScore of buildings, with later-appearing buildings scoring higher, motivating players to stay active in later game stages.
fixedNew Features and Adjustments:Bug Fixes : Several critical bugs have been fixed, including: - Fixed occasions where scores could become negative, ensuring the stability of the scoring system. - Fixed issues where no cards were dropped upon harvesting, ensuring proper reward distribution. - Fixed the issue where building scores were not updated after upgrades, ensuring score reflections post-upgrade. - Removed upgrades from grass and stone terrains to maintain game balance. - When the building selection UI pops up, the range of the next building will no longer be displayed, making the display clearer.

Dear Players, We are excited to continue bringing you new game features and improvements! Here are the details of this update:

New Features and Adjustments:

  • Four-Tile Building Coverage: Four-tile buildings can now cover some resource plots such as trees, bushes, and animals (excluding mountains), adding more strategic options.

  • Valid Value Range ChecksAdded checks for the rational placement of buildings to ensure each placement falls within a reasonable value range.
  • Immediate Access to Unlocked Buildings: Players can now immediately access buildings upon unlocking them, enhancing game fluidity and interaction.

  • Complete Building List and Harvest UpgradesAdded a complete list of buildings detailing how to enhance their harvest efficiency and functionality through upgrades.
  • Adjustments to Building PlaceScoreAdjusted the PlaceScore of buildings, with later-appearing buildings scoring higher, motivating players to stay active in later game stages.
  • Bug FixesSeveral critical bugs have been fixed, including: - Fixed occasions where scores could become negative, ensuring the stability of the scoring system. - Fixed issues where no cards were dropped upon harvesting, ensuring proper reward distribution. - Fixed the issue where building scores were not updated after upgrades, ensuring score reflections post-upgrade. - Removed upgrades from grass and stone terrains to maintain game balance. - When the building selection UI pops up, the range of the next building will no longer be displayed, making the display clearer.

We hope you enjoy these new features and look forward to your valuable feedback. Thank you for your continued support and passion!

Source

Steam News / 24 April 2024

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