In this update5
Full notes
Full Shale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Store
Shale changes
0.4 Update Notes
Skill Points
With this update I've finished off the levelling and skill system. Now once you level up or collect enough Shale (only by pickup), you'll be given a skill point which you can apply at your car. This process requires you to have at least 50 Shale and 1 skill point so you can generate your options and spending 50 Shale each time if you want to roll again. I've also added more options to choose from now including damage resistances, dodge cool-down, crafting XP boost and more. This point system has a maximum of 250 which eventually maxes out all stats.
New Loot
This update I've included some rare loot which can be crafted into expensive items that the player can sell. The full list is below but the main 3 items are a Generator, Lighter and Water Filter. You can also see the benefits of crafting and selling these as they'll help with costs for fusing items and generating skill options.
Getting Started
I've improved the getting started screen to hopefully give a better introduction for new players.
Additional Notes
Level cap increased to 35
3 new enemies for level 35
2 new tapes to collect
1 new note to collect
New weapon, car, character and backpack tints
New character, backpack, weapon, head, and wheel models to unlock
Junker walk animation improvements
Audio improvements and weapon balancing
Main screen improvements
Feel free to jump in, try the update, and let me know what you think! ːsteamhappyː
https://store.steampowered.com/developer/dystopiainteractive
Source
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