In this update8
Full notes
Full Shadowveil: Legend of The Five Rings update
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What changed
- Fixes
- Events
- UI and audio
- Performance
- Balance
- Gameplay
Shadowveil: Legend of The Five Rings changes
- Phoenixhero
Greetings from Rokugan!
We just released another update to Shadowveil: Legend of the Five Rings! As the result of many players sharing reports of bugs, we've identified and fixed yet another bunch of issues. Special thanks to the players in the Shadowveil Discord and the players on the Shadowveil Steam Forum for continuing to help report and track down issues. The Crab Clan salutes you!
Known issues
We are still verifying missions that fail to reward the player properly or cannot be redeemed
Certain missions may lead to a softlock, reloading the save should fix the majority of these instances
Resolutions with 16:10 or other less common aspect ratios may have issues with the UI
Achievements for some don't trigger correctly, we are still investigating why
Some boss battles can crash randomly, additional fixes are slated for next patch
Upcoming QoL next patch
Combat speed will be saved
Backup save system accessible in game
Fourth Optimization package
Balance pass (could be later patch)
Version number: 1.0.2.18200
Added
Added one new enviromental location (Cliffside)
Added VFX to Goblin Heal Ability
Optimization
This is our third optimization package that includes a multitude of fixes. More to come!
VFX optimization
Shader optimization targeted for lower end hardware
Level optimization
Texture optimization
Added option for global illumination method to graphical settings
Optimized map node animations
Optimized map VFX
Fixed additional issues with unit health and order banners being unreasonably expensive
Fixed issues with Snow/Ash/Rain Shader
Updates
Item components that are equipped can now be upgrade like other items
When combining items, if there is only one viable component to choose, it will be automatically selected
Ch8
Possessed Goblin
shouldn't die from enemies breathing on him.
Ch8 first node should correctly show deck reward
Updated look on building hover
Updated color on tile outlines to reflect deployment, deployables and orders better
Updated event enemies in ch4 event
The Phoenix Clan, to hide old names
Extra duty slot in camp can now be unlocked properly in gate
Critical Fixes (Crashes/Softlock)
Potential "softlock" fix when exiting mission
Fixed issue with
Lost Library Guardian
extra combat in chapter 9 not completing correctly sometimes
Fixed a crash where player would use deploy button repeatedly
Fixed issue where exiting the
Shadowveil
led to no visible paths (Thanks to the community who helped us nail this down!)
Fixed a crash on a story map during Ch6
Satchel combat
Fixed softlock where player was unable to move units between phases during an
Lost Library Guardian
combat under certain conditions
Fixed potential softlock with mission “The Blessed Seeds”
Fixed potential crash with mission “Waters of Fury”
Fixes
Fixed overly bright combat levels
Fixed: Pause menu can no longer be re-opened while already open
Fixed blackscreen where combat levels would load without lighting
Fixed issue with boss banner hiding itself when it shouldn't
Fixed issue when recruiting a ronin from previous run didn’t give you the same ronin
Fixed issue where combined items sometimes wouldn’t be added to the inventory
Fixed issue with Lion Clan rewards that gave a lot of max health but no current health, when they should've just given a bit of both
Fixed so that Engineer traps no longer rewrites reality on the tile they are placed on when the engineer dies
Fixed issue for ability “Searing judgement” with Legendary rarity
Fixed issue with missions not showing correct steps
Fixed multiple issues with Ch8
spirit collection nodes
Fixed issue with card highlight
Fixed issue where second stage of mission “The Last Disciple “failed to be completed
Fixed issue where Quartermaster trait gave cards which was not unlocked
Fixed ch4 Sukune bark where the wrong speaker was assigned
Fixed ch4 event not presenting the correct enemies
Fixed issue with the mission “Family Katana” not completing correctly
Fixed issue with the mission “Water of Fury” objectives
Fixed issues with the event “Gamble in the Mist”
Fixed issue with signature mastery of the sibling could be selected by other sibling
Fixed issue where “Healthy Step” Mastery healed unit when dragging it around the battlefield
Fixed issue where legendary base attacks looked upgradable
Fixed whisper dialogue in ch5 to only repeat when it should
Fixed abilities Single out the Weak and item Unerring Crimson Spear that could lead to errors
Fixed issue with lingering tooltip in card reward
Fixed issue where Witch Hunters and Exorcist where inexplicably scared of shrines
Quest pop-ups should now be skipped if they contain no text
Potential fix for when abilities take longer then rest of combat
Removed Otter Clan debug text
Various fixes to “cinematics” to improve experience
Various UI tweaks and improvements
Fixed several places where the French translation did not use functions properly
Various environmental fixes
Updated some camera angles in cutscenes
Audio mixes and tweaks
Updated some localization
If you've enjoyed Shadowveil so far, please consider leaving a review!
How to report a bug?
If you should encounter any issues, feel free to let us know. You can do so by submitting them in the Bug-report Channel in the Shadowveil Discord.
Thank you for playing Shadowveil: Legend of the Five Rings!
With love, The Palindrome Interactive team
Source
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