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Steam News13 March 20251y ago

Shadowveil Patch 1.0.2 - Patch Notes

Greetings from Rokugan! We just released another update to Shadowveil: Legend of the Five Rings! As the result of many players sharing reports of bugs, we've identified and fixed yet another bunch of issues.

In this update8

Full notes

Full Shadowveil: Legend of The Five Rings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

44 fixes5 additions20 changes1 removal
  • Fixes
  • Events
  • UI and audio
  • Performance
  • Balance
  • Gameplay
fixedGreetings from Rokugan!We just released another update to Shadowveil: Legend of the Five Rings! As the result of many players sharing reports of bugs, we've identified and fixed yet another bunch of issues. Special thanks to the players in the Shadowveil Discord and the players on the Shadowveil Steam Forum for continuing to help report and track down issues. The Crab Clan salutes you!
changedKnown issuesWe are still verifying missions that fail to reward the player properly or cannot be redeemed
changedKnown issuesResolutions with 16:10 or other less common aspect ratios may have issues with the UI
changedKnown issuesSome boss battles can crash randomly, additional fixes are slated for next patch
changedUpcoming QoL next patchFourth Optimization package
changedUpcoming QoL next patchBalance pass (could be later patch)

Shadowveil: Legend of The Five Rings changes

  • Phoenixhero
fixedWe just released another update to Shadowveil: Legend of the Five Rings! As the result of many players sharing reports of bugs, we've identified and fixed yet another bunch of issues. Special thanks to the players in the Shadowveil Discord and the players on the Shadowveil Steam Forum for continuing to help report and track down issues. The Crab Clan salutes you!
changedWe are still verifying missions that fail to reward the player properly or cannot be redeemed
changedResolutions with 16:10 or other less common aspect ratios may have issues with the UI
changedSome boss battles can crash randomly, additional fixes are slated for next patch
changedFourth Optimization package

Greetings from Rokugan!

We just released another update to Shadowveil: Legend of the Five Rings! As the result of many players sharing reports of bugs, we've identified and fixed yet another bunch of issues. Special thanks to the players in the Shadowveil Discord and the players on the Shadowveil Steam Forum for continuing to help report and track down issues. The Crab Clan salutes you!

Known issues

  • We are still verifying missions that fail to reward the player properly or cannot be redeemed

  • Certain missions may lead to a softlock, reloading the save should fix the majority of these instances

  • Resolutions with 16:10 or other less common aspect ratios may have issues with the UI

  • Achievements for some don't trigger correctly, we are still investigating why

  • Some boss battles can crash randomly, additional fixes are slated for next patch

Upcoming QoL next patch

  • Combat speed will be saved

  • Backup save system accessible in game

  • Fourth Optimization package

  • Balance pass (could be later patch)

Version number: 1.0.2.18200

Added

  • Added one new enviromental location (Cliffside)

  • Added VFX to Goblin Heal Ability

Optimization

This is our third optimization package that includes a multitude of fixes. More to come!

  • VFX optimization

  • Shader optimization targeted for lower end hardware

  • Level optimization

  • Texture optimization

  • Added option for global illumination method to graphical settings

  • Optimized map node animations

  • Optimized map VFX

  • Fixed additional issues with unit health and order banners being unreasonably expensive

  • Fixed issues with Snow/Ash/Rain Shader

Updates

  • Item components that are equipped can now be upgrade like other items

  • When combining items, if there is only one viable component to choose, it will be automatically selected

  • Ch8

    Possessed Goblin

    shouldn't die from enemies breathing on him.

  • Ch8 first node should correctly show deck reward

  • Updated look on building hover

  • Updated color on tile outlines to reflect deployment, deployables and orders better

  • Updated event enemies in ch4 event

    The Phoenix Clan, to hide old names

  • Extra duty slot in camp can now be unlocked properly in gate

Critical Fixes (Crashes/Softlock)

  • Potential "softlock" fix when exiting mission

  • Fixed issue with

    Lost Library Guardian

    extra combat in chapter 9 not completing correctly sometimes

  • Fixed a crash where player would use deploy button repeatedly

  • Fixed issue where exiting the

    Shadowveil

    led to no visible paths (Thanks to the community who helped us nail this down!)

  • Fixed a crash on a story map during Ch6

    Satchel combat

  • Fixed softlock where player was unable to move units between phases during an

    Lost Library Guardian

    combat under certain conditions

  • Fixed potential softlock with mission “The Blessed Seeds”

  • Fixed potential crash with mission “Waters of Fury”

Fixes

  • Fixed overly bright combat levels

  • Fixed: Pause menu can no longer be re-opened while already open

  • Fixed blackscreen where combat levels would load without lighting

  • Fixed issue with boss banner hiding itself when it shouldn't

  • Fixed issue when recruiting a ronin from previous run didn’t give you the same ronin

  • Fixed issue where combined items sometimes wouldn’t be added to the inventory

  • Fixed issue with Lion Clan rewards that gave a lot of max health but no current health, when they should've just given a bit of both

  • Fixed so that Engineer traps no longer rewrites reality on the tile they are placed on when the engineer dies

  • Fixed issue for ability “Searing judgement” with Legendary rarity

  • Fixed issue with missions not showing correct steps

  • Fixed multiple issues with Ch8

    spirit collection nodes

  • Fixed issue with card highlight

  • Fixed issue where second stage of mission “The Last Disciple “failed to be completed

  • Fixed issue where Quartermaster trait gave cards which was not unlocked

  • Fixed ch4 Sukune bark where the wrong speaker was assigned

  • Fixed ch4 event not presenting the correct enemies

  • Fixed issue with the mission “Family Katana” not completing correctly

  • Fixed issue with the mission “Water of Fury” objectives

  • Fixed issues with the event “Gamble in the Mist”

  • Fixed issue with signature mastery of the sibling could be selected by other sibling

  • Fixed issue where “Healthy Step” Mastery healed unit when dragging it around the battlefield

  • Fixed issue where legendary base attacks looked upgradable

  • Fixed whisper dialogue in ch5 to only repeat when it should

  • Fixed abilities Single out the Weak and item Unerring Crimson Spear that could lead to errors

  • Fixed issue with lingering tooltip in card reward

  • Fixed issue where Witch Hunters and Exorcist where inexplicably scared of shrines

  • Quest pop-ups should now be skipped if they contain no text

  • Potential fix for when abilities take longer then rest of combat

  • Removed Otter Clan debug text

  • Various fixes to “cinematics” to improve experience

  • Various UI tweaks and improvements

  • Fixed several places where the French translation did not use functions properly

  • Various environmental fixes

  • Updated some camera angles in cutscenes

  • Audio mixes and tweaks

  • Updated some localization

If you've enjoyed Shadowveil so far, please consider leaving a review!

How to report a bug?

If you should encounter any issues, feel free to let us know. You can do so by submitting them in the Bug-report Channel in the Shadowveil Discord.

Thank you for playing Shadowveil: Legend of the Five Rings!

With love, The Palindrome Interactive team

Source

Steam News / 13 March 2025

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