In this update8
Full notes
Full Shadowveil: Legend of The Five Rings update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
- Maps
Shadowveil: Legend of The Five Rings changes
- Cachemap
Greetings from Rokugan!
1.0.5 just launched, and with it, a lot of improvements to the game!
Version number 1.0.5.18698
Added
Added QoL: Retraining button. You can now retrain your characters so that you have more freedom in how you build your party. Retraining refunds all level-ups except character specific masteries and the class itself. Retraining costs one goblin skull per level above lvl 5.
Added warning to restart the game when selecting certain graphics options
Added 6 portraits for our hero characters
Optimization
Further optimized textures
Fixed lag spike when dragging first unit
Updates
QoL: Hovering nodes can now be inspected to show more information to the player
Updated so the sibling will now be healed to 10 health if your party wipes but you win the combat
Update the Hida Warbanner to show a new unique Hida Mon
Updated mission “Hidden Stashes” now only requires you to reach “The Cache” once.
Balance:
Critical heals are not as effective
Political capital gain has been nerfed
Critical Fixes (Crashes/Softlock)
Fixed potential softlock in Chapter 6 during an event
Fixed potential softlock when loading savefiles in our out of the Shadowveil that led to no available nodes
Fixed a potential softlock in tutorial
Fixed potential softlock when clicking escape rapidly
Fixes
Fixed Return to Watchtower confirmation text is now correct
Fixed so Gate shouldn't allow player to Embark with more units than slots.
Fixed multiple stage quests are reset upon avoiding to claim the rewards in the designed order
Fixed so the sibling can't be removed from party in chapter 9.
Fixed the Oni Lord is no longer blocked from attacking units in melee range when standing in a smokescreen
Fixed issue where completed status could show on non accessed missions
Fixed “Battlefield Scavenging Method” should now actually give you items and abilities when you make camp... like it says it does.
Fixed potential fix for world map brightness issue.
Fixed character bar should no longer be visible after you click to move to a map node that takes you out of the map
Fixed you should no longer be able to get the chapter specific ability “Binding Ritual” from the “What we left” behind event
Fixed enemy ability Axe throw now always targets furthest unit
Fixed issues with some tutorial popups lingering, not closing correctly or not opening at the correct spot
Fixed issue with unit stats not updating correctly
Fixed issue with missing subtitles in “Missing Scout” mission
Removed O-Ushi as a speaker in the exit dialogue of Missing Scout, so she doesn't act like she's talking while the scout
Fixed issue with summoned spirits being stationary
Fixed
Possessed goblin
disappearing when encountering events and merchants
Fixed
Kikyo
stacks Defense rather than ATK
Fixed issue where abilities could be swapped during the Pause upon having the Party view expanded option selected before starting the combat
Fixed issue where duty rewards appeared blank
Fixed several combat barks of the character O-Ushi are missing VO.
Fixed issue with missing VO
Fixed swapping items that cannot be equipped by the other unit no longer deletes the item
Various audio tweaks
Various animation tweaks
Various technical widget tweaks
Known Issues
Bosses can appear in cutscenes
Loading can sometimes show visual artifacts
There is certain issues with bonus items when combining other items
Loading backup saves in certain locations can lead to exploits
How to report a bug?
If you should encounter any issues, feel free to let us know. You can do so by submitting them in the Bug-report Channel in the Shadowveil Discord.
Thank you for playing Shadowveil: Legend of the Five Rings!
With love, The Palindrome Interactive team
Source
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