In this update8
Full notes
Full Shadowveil: Legend of The Five Rings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Shadowveil: Legend of The Five Rings changes
- Ancientmap
- Cachemap
Greetings from Rokugan!
With Shadowveil: Legend of the Five Rings having just launched here on Steam, we'd like to share an update on the fixes, optimizations and other improvements coming in the next Shadowveil patch. A shoutout to the Discord community and the players on the Shadowveil Steam Forum for continuing to help report and track down issues. The Crab Clan salutes you!
The patch is Live! There are a few known issues (see below), but we encourage you to report any issues, bugs or concerns (as well as the positive feedback) in the Discord community and on the Shadowveil Steam Forum).
Game restart recommended We just pushed an additional hotfix today, that updates the game from version 1.0.1.17977 to version 1.0.1.18020. This change might cause players who were ingame between when the patch released (11AM CET) and the hotfix went live (2PM CET) to lose out on Goblin Skulls or Political Capital.. Players can restart the game to avoid any further issues, or alternatively load a save from before 11AM CET. Players who were not ingame in this timeframe are not affected.
If you've enjoyed Shadowveil so far, please consider leaving a review!
PSA about the demo
We are also working on a update for the demo to include 1.0.0 and 1.0.1 patches to increase stability and make the save games transferable between demo and full game! (Note this will mean that old demo saves will be invalid)
Version number: 1.0.1.18020
Added
Added icons to item tooltip to showcase which components are needed for a combined item
Optimization
This is the second optimization package for the game, targeting the expensive VFX, late game performance and overall more tuning to graphics options to scale properly
Tuned graphics options
Improved performance on low quality effects setting
Late game CPU related performance optimization
Updates
Updated so that Sukune and O-Ushi can select their signature mastery in mastery level up (if you are already max level this requires a new save to access until we can add a respec option)
Updated icons on signature masteries on all hero characters
Updated card damage breakdown to have a better layout
Updated various UI placements and colors when hovered/selected to increase readability and flow
Updated the duty “Hone a Technique” to work as intended
Updated order of cards in card viewer
Updated boss bar to be shown only in combat
Updated Pol Cap to show in top bar during a run
Updated deploy instruction so it disappears correctly if you use the Deploy All button
Critical Fixes (Crashes/Softlocks)
Fixed an issue with the unit the Ancient Temple (again x2) event gives that would cause a crash related to ability slots
Fixed a crash that could happen on Ch4
Oni boss fight
Fixed an issue with “Falcons Memory” mission that led to a crash
Fixed issue where banners could be stacked leading to a crash
Fixed issue with Rally point and other markers that would catch fire and crash the game
Fixed an issue with the Quartermaster trait that would crash the game
Fixes
Fixed an issue where a player could retain resources from tutorial when that wasn’t intended
Fixed issue with the Yasuki advancement that would give more political capital than intended
Fixed card burn material using the wrong texture
Fixed issue with reaction voice lines that could affect performance
Fixed eternal item tooltip in embark to spawn better
Fixed issue where node tooltip could spillover
Fixed issues where certain numbers would not update color when things where bought in the barracks
Fixed issue where portraits was not hoverable when unit was dead
Fixed issues that could present the wrong opposition when hovering nodes
Fixed issue where revealing the map would cause artifacts
Fixed issues where combat scene would be visible when loading another scene
Fixed issue where codex would reload the page each time you clicked the corresponding button
Fixed issues with the event “The Cache”
Fixed issue where tooltip could be shown in pause menu
Fixed issue where diplomatic advancement that gives you bonuses, gave those incorrectly
Fixed an issue which would spawn weakened on all player units
Fixed an issue with challenge “Ashes from the Flame”
Fixed issue where a challenge could be tracked even though it was completed
Fixed issue which allowed you to cancel the ability/item combination after the animation started
Fixed issue where hovering a spike-trap would spam SFX
Fixed so that political capital gained in run is shown in run summaryF
Fixed issue that made the blessing widget overlay with merchant/camp that disabled clicking
Fixed issue with shop and reward screen
Fixed issues with dialogue skipping
Fixed so that you can now close inspect with shift
Fixed scroll speeds in different screens
Various Audio fixes
Various UI fixes to avoid text overspill with different languages
Known issues
Certain missions fail to reward the player properly or cannot be redeemed
Certain missions may lead to a softlock, reloading the save should fix the majority of these instances
Resolutions with 16:10 or other less common aspect ratios may have issues with the UI
Certain battle-maps have performance issues, this should be adressed in the next patch
Certain dialogues play incorrectly
Chapter 8 have multiple issues that could lead to a lesser experience, however it should be fully playable. This is addressed in the next patch
Achievements for some don't trigger correctly, we are investigating
Boss Healthbars can disappear in certain fights, this is slated to be fixed in next patch
How to report a bug?
If you should encounter any issues, feel free to let us know. You can do so by submitting them in the Shadowveil Discord: discord.gg/ShadowveilL5R
Thank you for playing Shadowveil: Legend of the Five Rings!
With love, The Palindrome Interactive team
Source
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