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Steam News3 March 20251y ago

Launch Day Update (1.0.0 Patch Notes)

Greetings from Rokugan! Launch Day is upon us, and we'd like to share the list of changes and fixes we've implemented for the full version of Shadowveil.

In this update9

Full notes

Full Shadowveil: Legend of The Five Rings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

52 fixes5 additions24 changes6 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
  • Events
  • Maps
changedGreetings from Rokugan!Launch Day is upon us, and we'd like to share the list of changes and fixes we've implemented for the full version of Shadowveil. A shoutout to the Discord community and the players on the Shadowveil Steam Forum who has helped nail down some of the issues during the duration of the demo. The Crab Clan commends you!
removedPSA Regarding the DemoThe save system has changed between the demo and the full version, which means that demo saves will no longer be playable in the full game .
fixedPSA Regarding the DemoYou can still enjoy the standalone demo for a bit longer, as it has been received very positively. However as our focus will transition to the full game, the demo will NOT be updated for a while. There are known issues, performance issues and crashes with the demo that is fixed in the full game (again shoutout to the Discord community and the players on the Shadowveil Steam Forum ), which we want to implement in the demo eventually!
addedAddedAdded the full game, defeat the evil forces of the Shadowlands and make the Crab Clan proud!
addedAddedAdded full localization (text only) for French, Italian, German, Spanish(Spain), Portuguese(Brazil) and Simplified Chinese
addedAddedAdded new music to camp

Shadowveil: Legend of The Five Rings changes

  • Ancientmap
changedLaunch Day is upon us, and we'd like to share the list of changes and fixes we've implemented for the full version of Shadowveil. A shoutout to the Discord community and the players on the Shadowveil Steam Forum who has helped nail down some of the issues during the duration of the demo. The Crab Clan commends you!
removedThe save system has changed between the demo and the full version, which means that demo saves will no longer be playable in the full game .
fixedYou can still enjoy the standalone demo for a bit longer, as it has been received very positively. However as our focus will transition to the full game, the demo will NOT be updated for a while. There are known issues, performance issues and crashes with the demo that is fixed in the full game (again shoutout to the Discord community and the players on the Shadowveil Steam Forum ), which we want to implement in the demo eventually!
addedAdded the full game, defeat the evil forces of the Shadowlands and make the Crab Clan proud!
addedAdded full localization (text only) for French, Italian, German, Spanish(Spain), Portuguese(Brazil) and Simplified Chinese

Greetings from Rokugan!

Launch Day is upon us, and we'd like to share the list of changes and fixes we've implemented for the full version of Shadowveil. A shoutout to the Discord community and the players on the Shadowveil Steam Forum who has helped nail down some of the issues during the duration of the demo. The Crab Clan commends you!

PSA Regarding the Demo

The save system has changed between the demo and the full version, which means that demo saves will no longer be playable in the full game.

You can still enjoy the standalone demo for a bit longer, as it has been received very positively. However as our focus will transition to the full game, the demo will NOT be updated for a while. There are known issues, performance issues and crashes with the demo that is fixed in the full game (again shoutout to the Discord community and the players on the Shadowveil Steam Forum), which we want to implement in the demo eventually!

Shadowveil - Launch Day - 1.0.0 Patch Notes (04.03.2025)

Exact version number: 1.0.0.17846

Spoiler warning: Potential spoilers are listed with spoiler tags:

like this

.

Added

  • Added the full game, defeat the evil forces of the Shadowlands and make the Crab Clan proud!

  • Added full localization (text only) for French, Italian, German, Spanish(Spain), Portuguese(Brazil) and Simplified Chinese

  • Added new music to camp

Optimization

This is the first optimization package for the game, while there is work still to be done, this will lower usage of RAM and VRAM significantly, improving performance but most importantly eliminating a majority of crashes reported during the demo.

  • Enabled LODs for most objects in-game

  • Optimized the most commonly used shaders to be more performant

  • Optimized texture sizes for nonvirtual textures

  • Optimized textures and shaders for streaming

  • Improved performance with low and medium global illumination settings. This should lessen the abnormal GPU usage for some GPUs

Updates

  • Balance changes to entire game to reflect learnings from the demo and playtesting

  • Updated difficulty scaling and rebalanced enemies to follow that scaling

  • Updated shrine visuals

  • Updated multiple environments and lighting scenarios

  • Updated various card hovers that did not autoscroll

  • Updated how long it takes for the Creeping Taint to start corrupting your characters

  • Updated character bar to always show when opening inventory

  • Updated multiphase bosses to showcase the phase's name

  • Updated how scrollbar works in barracks

  • Updated the challenge “Bad to Worse” to include all levels when calculating reward

  • Updated hitboxes for deployables to be more lenient

  • Bosses now look at the sibling when talking rather than talking to the great void

  • Updated drag’n’drop system to enable switching of basic attacks between units

  • Radial/orders menu is now more consistent and less janky

  • Level-up buttons now include tooltips

  • Updated level-up class icon to stand out more

  • Diplomatic advancements that unlock classes now correctly state that a unit is unlocked as well

  • Unlocking a new unit now gives a notification

  • Yasuki Nobitsugu

    now has his signature mastery

Critical Fixes (Crashes/softlocks)

  • Fixed issues with boss “2” that could incorrectly lead to a state where victory/loss screen was shown and softlocked the player

  • Fixed an issue where boss “2” incorrectly disallowed the player from drag'n’dropping units

  • Fixed an issue with boss “2” giving incorrect rewards, leading to a crash

  • Fixed a crash that could happen if you reloaded a save during specific dialogues

  • Fixed a crash related to Madōshi debuffs

  • Fixed an issue where the player could softlock itself while opening the inventory before combat

  • Fixed an issue where combat would be able to be softlocked when using combat pause

  • Fixed a crash when loading into combat against the

    Oni Lord

  • Fixed a crash related to

    the Shadowveil

  • Fixed an issue that could lead to random crashes during boss fights

  • Fixed an issue regarding abilities that could lead to crashes during boss fights

  • Fixed an issue where a material would load incorrectly, presenting a black screen that softlocked the game

  • Fixed potential softlock in specific circumstances when going from an item pick into an ability pick

Fixes

  • Clan blessings are now properly saved between runs

  • Fixed issue where card pick vfx would flicker

  • Fixed issues with tutorial popups spawning in strange places (again)

  • You can no longer click widgets through the codex

  • Fixed an issue with materials looking weird with the new optimization

  • Fixed an issue where the blessing “Hiruma Maps” didn’t visualize the map properly

  • Fixed an issue with events playing incorrect sounds

  • Fixed an issue where ability slots granted by certain boons wouldn’t save/load properly

  • Fixed an issue where the map UI didn’t respect elite units. How rude!

  • Fixed issues where missions could not be completed because of reference issues

  • Fixed so that samurai base attack can actually be awarded properly

  • Fixed the issue where Sukune thought he had O-Ushi’s voice for some reason

  • Fixed issues with some levels having incorrect collisions

  • Fixed issues concerning healthbars when dialogue was playing

  • Fixed an issue where elite combats no longer spawned

  • Fixed an issue that was causing the boost tiles to become hard to read.

  • Fixed issue where reward header could overlap the inventory

  • Fixed an issue with the event “Ancient temple” (again)

  • Fixed an issue where the game thought there were rewards when there weren’t

  • Fixed an issue where the event Sinkholes could kill dead units

  • Fixed an issue with smokescreen and the

    Oni Lord

  • You can no longer kill a unit by unequipping an item that gives health

  • The start combat tutorial pop-up is no longer present in the inventory

  • Fixed an issue where dropping one unit on another unit would leave them in a limbo deploy state

  • Fixed an empty keyword that made it look like the ability Bind spirit had other keywords

  • Fixed an issue where loading into a mission map didn't fade to black correctly

  • Fixed the issue where the option screen took a longer time to load

  • Fixed an issue where Sunlit Teardrop could be bought multiple times (again)

  • Pendants now show up in the card viewer

  • Fixed an issue where the corruption of the Shadowlands would possess corpses and rotate them

  • Removed footstep sounds from events and camps (again)

  • Fixed various issues with challenges triggering incorrectly

  • Fixed various issues with achievements triggering incorrectly

  • Fixed various issues with cameras during cutscenes

  • Fixed various issues with diplomatic advancements that did not apply correctly

  • Fixed an issue where autodeploy deployed more units than there were available tiles

  • Fixed an issue with tacticians changing textures after casting shield abilities

  • Various fixes to text and textboxes to accommodate localization

  • Various audio fixes

  • Various lighting and environment fixes

  • Various UI assets have been updated to match the rest of the game

  • Various UI fixes to increase readability

  • Removed unnecessary mention of the Otter Clan

Known issues

  • Certain words and unicode characters are displayed incorrectly in certain languages

  • Graphical options for effects does not lower GPU usage in the way that is expected

  • Late game performance with many characters might deteriorate, this is targeted to be fixed in the next patch

How to report a bug?

If you should encounter any issues, feel free to let us know. You can do so by submitting them in the Shadowveil Discord: discord.gg/ShadowveilL5R

Thank you for playing Shadowveil: Legend of the Five Rings!

With love, The Palindrome Interactive team

Source

Steam News / 3 March 2025

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