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Steam News24 April 20262mo ago

Shadowstone 0.5.0 Update

What's New NEW HUD CHANGES Implemented a layout re-organization, including: Hero portrait and game information moved to bottom left of screen Spell cards now centered Party bar anchored to only top left with health stat

In this update6

Full notes

Full Shadowstone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions8 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedNEW HUD CHANGESImplemented a layout re-organization, including:
changedNEW HUD CHANGESHero portrait and game information moved to bottom left of screen
changedNEW HUD CHANGESSpell cards now centered
changedNEW HUD CHANGESParty bar anchored to only top left with health stats underneath
changedNEW HUD CHANGESLives anchored top right
added35 New RunesNew runes added at every rarity level. Potential runes include:

Shadowstone changes

changedImplemented a layout re-organization, including:
changedHero portrait and game information moved to bottom left of screen
changedSpell cards now centered
changedParty bar anchored to only top left with health stats underneath
changedLives anchored top right

What's New

NEW HUD CHANGES

Implemented a layout re-organization, including:

  • Hero portrait and game information moved to bottom left of screen

  • Spell cards now centered

  • Party bar anchored to only top left with health stats underneath

  • Lives anchored top right

35 New Runes

New runes added at every rarity level. Potential runes include:

  • "When you start your turn with at least 1 strength, Inflict Curse to the closest monster." Common Rune

  • "When you Charge, create a random mushroom in each tile you exit." Uncommon Rune

  • "When you have Decay, Heal 2 after each move." Rare Rune

  • "At the start of your turn, if no monster has Expose, Inflict Expose 1 on each monster." Epic Rune

  • "When you are attacked by a Provoked Monster, take no damage." Legendary Rune

Act 2 Boss Rework: The Dark and Bright Apostates

  • Mechanical Streamlining: Redesigned the encounter to reduce mechanical bloat and improve combat flow.

  • Balance AdjustmentReduced overall difficulty to better align with the design philosophy introduced in the Revenant update, while maintaining a unique challenge for players.

Sand Biome Update

  • New Biome Identity: Decay and Displacement.

  • Enemy IterationCactus and Mummy enemies have been redesigned to better reflect the new biome identity.
  • Updated Hazards: Biome hazards have been tuned to scale effectively, offering a significant challenge for Heroes in later Acts while adhering to the core theme.

Shrines

  • Cat Shrines, Wolf Shrines, and Monkey Shrines now have a random chance to appear in normal and hard rooms. Interact with each type of Shrine to discover their effects.

UI/UX

  • Skip button is now instantaneous, and no longer requires a confirmation click.

  • AoE reticles will now have a subtle VFX pulse every 8 seconds.

Bug Fixes

  • Fixed an issue with certain potions causing character models to stretch and distort.

  • Fixed an issue where pressing Tab when controlling multiple Heroes was not selecting them in the expected order.

  • Fixed an issue where the incorrect Rune VFX was appearing beneath the Revenant boss.

  • Fixed an issue where Heroes were remaining with the downed aura after reviving when the previous room was completed during the same round a Hero actor was defeated.

  • Fixed an issue where a bright light was obstructing gameplay on the 'Coast' biome.

  • Fixed an issue where Berserker's 2nd upgrade for Fling was not highlighting the correct action.

  • Fixed an issue where Pyromancer's name was not appearing in a single line in Hero Select screen.

Source

Steam News / 24 April 2026

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