Full notes
Full Shadows Of Lir'Ah update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Store
- Performance
Shadows Of Lir'Ah changes
Gameplay Changes
New Map. Added a new and more detalied map of the Island. It is an upgrade of the first map and has to be found. In the Pause menu the new map can be zoomed in and out and moved around.
Score animation. Now when picking up gems an animation shows it's valor.
Bug fixes
Fixed achivement "The Great Flash" triggering also the achivement "Stop the Flash"
Fixed the acceletation of the projectiles from the Big Jelly
The toll guards before the East bridge are not killable off screen anymore
Some talk bubbles are adjust to show all the text properly
The spider gloves collision mask for the enviroment has been adjusted to better reflect what is climbable and what is not
Layout & cosmetics
Added some new tunnels and crevaces hiding gems, gold and the new map.
New giant species of flower on the outskirts of the island.
Added more life to the way and inside the Druids Grove
Better pathways and platform position in the mines.
New checkpoint in the Big Jelly arena.
New sprites for the wand and other object(file size increased a bit on next updates I'l try to work on some optimization of the size).
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
