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Steam News27 April 20261mo ago

UPDATE: 1st Round of FIXES! 🔧

Welcome back, travelers! First weekend of playtest and we’re thrilled to see you all heating up at this starting point of our April Playtest! We missed seeing you all play and break our game time and time again!

Full notes

Full Shadows of Chroma Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition9 changes0 removals
  • Fixes
  • Server
  • Performance
  • Events
  • Balance
fixedFirst weekend of playtest and we’re thrilled to see you all heating up at this starting point of our April Playtest! We missed seeing you all play and break our game time and time again! There were some minor (and some major!) inconveniences in our build that are now fixed!
changedWe usually update our players through our Discord server first, so consider being part of our community!
changedWEAVER CRASH: FIXED! ✅We noticed a lot of people chasring while playing with the Weaver ( again?! ) and then never being able to get back to game, overloading RAM stuck in the Epilepsy Warning screen.
fixedWEAVER CRASH: FIXED! ✅We did find a workaround to making the game work again but it was very inconvenient (losing all Weaver progress!) and it wouldn't prevent it from happening again. After a bit of investigation we found out the culprit (one single armor piece with cloth simulation turned on for some reason) and fixed it.
changedWEAVER CRASH: FIXED! ✅Everything should be working fine now (if it's not please let us know!). We also used the opportunity to upload some VFX and SFX issues we had noticed before but didn't make it in the original build.
changedIMMORTAL OF DEVOTION: FIXED! ✅It has been noted that the boss Immortal of Devotion has been fleeing his battles. Leaps up onto the great beyond, leaving players stranded in his boss room.

Welcome back, travelers!

First weekend of playtest and we’re thrilled to see you all heating up at this starting point of our April Playtest! We missed seeing you all play and break our game time and time again! There were some minor (and some major!) inconveniences in our build that are now fixed!

We usually update our players through our Discord server first, so consider being part of our community!

Without further ado, here are our updates!

WEAVER CRASH: FIXED! ✅

We noticed a lot of people chasring while playing with the Weaver (again?!) and then never being able to get back to game, overloading RAM stuck in the Epilepsy Warning screen.

We did find a workaround to making the game work again but it was very inconvenient (losing all Weaver progress!) and it wouldn't prevent it from happening again. After a bit of investigation we found out the culprit (one single armor piece with cloth simulation turned on for some reason) and fixed it.

Everything should be working fine now (if it's not please let us know!). We also used the opportunity to upload some VFX and SFX issues we had noticed before but didn't make it in the original build.

IMMORTAL OF DEVOTION: FIXED! ✅

It has been noted that the boss Immortal of Devotion has been fleeing his battles. Leaps up onto the great beyond, leaving players stranded in his boss room.

Not anymore! Feel free to challenge him. You won’t need to exit to the main menu anymore, keeping all your gear! (Preferably. Now, you’ll lose it if you die!) Guess the boss just needed a pep talk.

OTHER FIXES… FIXED! ✅

  • Flame Prims and Flame Eater detect and recover Mana from wall torches and braziers again – most of them at least! We might have missed a couple. Let us know if you see anything weird!

  • Fixed a major crash and some bugs involving the Chain Specialist skill

  • Fire Mimics still show up in the Lobby (fun, right? Right?), but they don't do damage anymore

If you do find any bugs, or if you have any feedbacks let us know. 💜 We're always reading your messages, and we're aware of some new minor fixes needed – they're in the oven, don't worry!

I think that’s pretty much it! Thank you for your patience, guys. And don’t give up! You’re almost reaching the Lair. ⚔️

The Tower still awaits!

Source

Steam News / 27 April 2026

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