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Steam News2 November 20178y ago

Update 11.2.2017 (new enemies, control schemes, and balancing fixes)

Hello everyone, It's been quite a busy week and I've been working on much bigger aspects of the game, but here is a small content update with some fixes. Here's what's in it: Brand new enemies!

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Full Shadows in the Darkness update

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Repeated intro

Hello everyone, It's been quite a busy week and I've been working on much bigger aspects of the game, but here is a small content update with some fixes. Here's what's in it:

What changed

2 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
  • UI and audio
addedBrand new enemies! - There are now new enemies that appear on the first few floors to make them more interesting. -The Floating Mage shoots flaming magic at the players and has armor to protect it's vitals. It can only be killed by a swift strike to the head. -The Face Masked Goblin adds some randomness to the normal goblin, protecting it's head from critical blows. The player must find an alternative to effectively killing this enemy. There are half masked and full masked goblins. -The Helmet Orc has a durable helmet on, and cannot be hit from the front or back in the head. He also has a special, devastating overhead blow which deals massive damage.
addedControl schemes that allow for single controller and double controller use. -Switch between using the classic single controller option (both controllers have the same control scheme) or the new 'double controller' option (right controller to rotate and left to move).
changedThe first floor is now much shorter, serving its purpose as an 'introductory' floor much better than previously.
fixedFixed the constant sword sounds even when there was no meaningful hit.
fixedFixed sparks always being created on collision with enemy swords.

Shadows in the Darkness changes

addedBrand new enemies! - There are now new enemies that appear on the first few floors to make them more interesting. -The Floating Mage shoots flaming magic at the players and has armor to protect it's vitals. It can only be killed by a swift strike to the head. -The Face Masked Goblin adds some randomness to the normal goblin, protecting it's head from critical blows. The player must find an alternative to effectively killing this enemy. There are half masked and full masked goblins. -The Helmet Orc has a durable helmet on, and cannot be hit from the front or back in the head. He also has a special, devastating overhead blow which deals massive damage.
addedControl schemes that allow for single controller and double controller use. -Switch between using the classic single controller option (both controllers have the same control scheme) or the new 'double controller' option (right controller to rotate and left to move).
changedThe first floor is now much shorter, serving its purpose as an 'introductory' floor much better than previously.
fixedFixed the constant sword sounds even when there was no meaningful hit.
fixedFixed sparks always being created on collision with enemy swords.
  • Brand new enemies! - There are now new enemies that appear on the first few floors to make them more interesting. -The Floating Mage shoots flaming magic at the players and has armor to protect it's vitals. It can only be killed by a swift strike to the head. -The Face Masked Goblin adds some randomness to the normal goblin, protecting it's head from critical blows. The player must find an alternative to effectively killing this enemy. There are half masked and full masked goblins. -The Helmet Orc has a durable helmet on, and cannot be hit from the front or back in the head. He also has a special, devastating overhead blow which deals massive damage.

  • Control schemes that allow for single controller and double controller use. -Switch between using the classic single controller option (both controllers have the same control scheme) or the new 'double controller' option (right controller to rotate and left to move).

  • The first floor is now much shorter, serving its purpose as an 'introductory' floor much better than previously.

  • Fixed the constant sword sounds even when there was no meaningful hit.

  • Fixed sparks always being created on collision with enemy swords.

  • Smooth rotation is now slightly faster.

  • Dagger enemies now move much slower.

If you have some spare time and would be willing to leave a review on the game, it helps me out a lot! Please feel free to leave feedback and suggestions here in the Steam forums or on the sub-reddit. -SCORNZ

Source

Steam News / 2 November 2017

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