Full notes
Full Shadows in the Darkness update
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Repeated intro
Hello everyone, It's an exciting update, I've got a pretty big one for every player today. Here's what is included:
What changed
- Balance
- Store
- Gameplay
- Fixes
Shadows in the Darkness changes
Buff items to enhance the player have appeared all around the dungeon! - Tons of new items are now able to be found in chests, shops, and various rooms. - These items improve player statistics such as health regen, max health, magic range, etc. - These items could have positive and/or negative effects on the player, and it is a necessary decision whether or not the positive effects outweigh the negative effects.
Shops now appear throughout all dungeon environments. - Purchase buffs, scrolls, potions, keys, and weapons to help you in your adventure! - Shops are now added in as a 'special' room, similar to weapon rooms and libraries. - Gold to spend in shops can be found by killing different enemies throughout the dungeon. The more difficult the enemy, the more gold coins that are collected. - Prices scale with the floor number.
Weapons now need to be 'identified' in order to view their statistics, such as damage, sharpness, etc. - A weapon's statistics will now be hidden until it is well used or a Scroll of Identify is applied to it. - Using a weapon to attack enemies will help the weapon become identified quicker.
Added locked chests. - There are now three types of chests: normal, silver, and gold. - Silver chests give a higher chance of containing rare items, with only one guaranteed item. - Gold chests give a much higher chance of containing very rare items, with two guaranteed RARE items. - Keys can be found in other chests scattered throughout the dungeon, or purchased with gold in the shop.
Player statistics, such as health and gold, now have their own panel - Similar to accessing a weapon's statistics, open the player statistics by swiping left on the touchpad (Vive) or clicking in the joystick (Oculus) with nothing in hand. - Currently, only health, max health, and gold are visible from this screen, but buffs and level statistics should be seen here in a near update.
New control schemes for 'two controllers'- The ability to switch between using the right hand to move and left to rotate has now been added. - This option can be changed in the 'Control Scheme' section of the options tab in the lobby.
Increased the integrity of physics. - For higher-spec systems, the physics in-game will now be more accurate and precise. - For lower-spec systems, this will lower occurrence of the jittery weapons problem found in graphics intense situations.
Libraries and scrolls will now appear in all environments of the dungeon.
Enchanting no longer goes by basic, set numbers - For most weapon stats, enchanting will increase or decrease that stat by a percentage rather than a set number. - This system allows for enchanting to be valid across all floors of the dungeon.
Fixed magic sporadically not being detected by enemies. - The magic system is now more reliable than ever and hitting any vital part of an enemy will deal at least some damage. - Hitting armor with magic still does not deal any damage to the enemy.
Fixed potion use not being applied to the player - Potions will now definitely be applied if placed to the mouth and drank, this used to sometimes not work because of the raycasting system used.
Fixed bug where item info would display values that were extended with a seemingly infinite amount of '9's
Mage enemy modified - Now with a cape and a 3D floating, crystal eye!
Scrolls no longer spawn on the top of bookshelves in libraries
Balanced rare weapons and weapon spawning.
Fixed networked animations not being played correctly....and a whole lot more fixes that would make this already too-long patch notes post even longer.
Over the past few weeks, I've been really happy seeing the player base grow steadily, although slowly. If you have a couple spare minutes, it would be a huge help to leave a review on the Steam page. Thank you all for your feedback and support thus far! -SCORNZ
Source
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