Full notes
Full Shadows in the Darkness update
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Repeated intro
Hello everyone, I've got a small update today, but it brings some important bug fixes and a few additions/adjustments. Here's what's in it:
What changed
- Gameplay
- Fixes
- Server
Shadows in the Darkness changes
Head-based trackpad locomotion was added. - This can be changed in the lobby along with regular trackpad movement and a head-based 'arm swinger' option.
There is now a small vibration to indicate when a wand is ready to fire.
Modified 'quick-rotate' tutorial for Oculus users to make it more clear.
Fixed match name not being the player's name and always being 'default'.
Fixed health bar not updating correctly for enemies in multiplayer.
Fixed enemy's sword dealing damage even after death in multiplayer.
Fixed gas-filled enemies not going through their death animation correctly across all clients.
Made chests much easier to open and fixed bug where players could only open chests by grabbing the lock.
Fixed bug where the top of the chest's rotation would not properly sync across all clients.
Fixed chest positions in the library.
Nametags no longer give a shadow showing the word 'null'.
Fixed a bug where potions would be seemingly floating in mid-air when a player's inventory was closed in multiplayer.
-SCORNZ
Source
Changelog.gg summarizes and formats this update. How we read updates.
