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Steam News13 June 20251y ago

Huge Update - We Listened, We Fixed! Single Player + Streamer Challenge

We’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!!

Full notes

Full Shadows Are Alive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions3 changes0 removals
  • Gameplay
  • Server
  • UI and audio
  • Events
changedWe’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!!
fixedCommunity Feedback Fixes: - Various multiplayer network issues on both maps - Higher FPS and general performance improvements - Soft lock fixes - Movement improvements to players - Rock colliders fixed - 2x New AI 'Monster' Shifts added - Ability firing issues resolved - Happiness carnival gamemode, ripped out and replaced with a new task-based system - Single player added with AI enemies - New lobby tools for single player, difficulty and private games - Firefighter abilities are addressed with teleporting - New Shift smoke fart ability added - Problematic tasks and getting stuck have been addressed - Door colliders have been changed to make gameplay smoother - Intro scene Skip button now loads in the background while the map loads, giving a better experience after a short delay - Rides improved on carnival (Horses, Cups & Saucers, Stalls)
fixedDev Fixes: - Single player mode added on both maps - A* algorithm AI monsters to hunt players and execute abilities on them - New end screen for Lion Tamer - Improved user flow on the carnival map - Fixed movement and logic behaviour on the merry-go-round Minigame - Fixed movement and logic behaviour on the Ferris wheel ride - Fixed a general behaviour issue on the stall Minigames - Fixed general multiplayer connection issues that impacted gameplay on all maps - Improved general user flow with a new guidance system to help newer players who felt lost before - Implemented new NPC enemies to improve single-player and co-op gameplay - Improved controls and behaviour of the bumper cars on the carnival map - Fixed an issue that caused the in-game volume controls for proximity chat not working properly - Upgraded lobby and matchmaking system - Lockpicker and Psychologist now speak when you use voice chat, other characters soon will - Fear shows on Lockpicker and Psychologist's faces as it increases - New van keys task added to Carnival, and ending reworked - Lion whip attack now does damage correctly when on target - Duck shooting task code reworked and improved
changedIn-Game UI - Void door bug on the map still appears occasionally (Mansion Map)
changedChallenge : If you are a streamer and can beat the mansion, using the lockpicker, on insanity difficulty, any shift AI, you win a mini prize, max 3 gifts per streamer.

Shadows Are Alive changes

changedWe’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!!
fixedCommunity Feedback Fixes: - Various multiplayer network issues on both maps - Higher FPS and general performance improvements - Soft lock fixes - Movement improvements to players - Rock colliders fixed - 2x New AI 'Monster' Shifts added - Ability firing issues resolved - Happiness carnival gamemode, ripped out and replaced with a new task-based system - Single player added with AI enemies - New lobby tools for single player, difficulty and private games - Firefighter abilities are addressed with teleporting - New Shift smoke fart ability added - Problematic tasks and getting stuck have been addressed - Door colliders have been changed to make gameplay smoother - Intro scene Skip button now loads in the background while the map loads, giving a better experience after a short delay - Rides improved on carnival (Horses, Cups & Saucers, Stalls)
fixedDev Fixes: - Single player mode added on both maps - A* algorithm AI monsters to hunt players and execute abilities on them - New end screen for Lion Tamer - Improved user flow on the carnival map - Fixed movement and logic behaviour on the merry-go-round Minigame - Fixed movement and logic behaviour on the Ferris wheel ride - Fixed a general behaviour issue on the stall Minigames - Fixed general multiplayer connection issues that impacted gameplay on all maps - Improved general user flow with a new guidance system to help newer players who felt lost before - Implemented new NPC enemies to improve single-player and co-op gameplay - Improved controls and behaviour of the bumper cars on the carnival map - Fixed an issue that caused the in-game volume controls for proximity chat not working properly - Upgraded lobby and matchmaking system - Lockpicker and Psychologist now speak when you use voice chat, other characters soon will - Fear shows on Lockpicker and Psychologist's faces as it increases - New van keys task added to Carnival, and ending reworked - Lion whip attack now does damage correctly when on target - Duck shooting task code reworked and improved
changedIn-Game UI - Void door bug on the map still appears occasionally (Mansion Map)
changedChallenge : If you are a streamer and can beat the mansion, using the lockpicker, on insanity difficulty, any shift AI, you win a mini prize, max 3 gifts per streamer.

We’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!!

Community Feedback Fixes:

  • Various multiplayer network issues on both maps
  • Higher FPS and general performance improvements
  • Soft lock fixes
  • Movement improvements to players
  • Rock colliders fixed
  • 2x New AI 'Monster' Shifts added
  • Ability firing issues resolved

Happiness carnival gamemode, ripped out and replaced with a new task-based system - Single player added with AI enemies - New lobby tools for single player, difficulty and private games - Firefighter abilities are addressed with teleporting - New Shift smoke fart ability added - Problematic tasks and getting stuck have been addressed - Door colliders have been changed to make gameplay smoother - Intro scene Skip button now loads in the background while the map loads, giving a better experience after a short delay - Rides improved on carnival (Horses, Cups & Saucers, Stalls)

Dev Fixes: - Single player mode added on both maps - A* algorithm AI monsters to hunt players and execute abilities on them - New end screen for Lion Tamer - Improved user flow on the carnival map - Fixed movement and logic behaviour on the merry-go-round Minigame - Fixed movement and logic behaviour on the Ferris wheel ride - Fixed a general behaviour issue on the stall Minigames - Fixed general multiplayer connection issues that impacted gameplay on all maps - Improved general user flow with a new guidance system to help newer players who felt lost before - Implemented new NPC enemies to improve single-player and co-op gameplay - Improved controls and behaviour of the bumper cars on the carnival map - Fixed an issue that caused the in-game volume controls for proximity chat not working properly - Upgraded lobby and matchmaking system - Lockpicker and Psychologist now speak when you use voice chat, other characters soon will - Fear shows on Lockpicker and Psychologist's faces as it increases - New van keys task added to Carnival, and ending reworked - Lion whip attack now does damage correctly when on target - Duck shooting task code reworked and improved

Areas currently under development:

  • In-Game UI - Void door bug on the map still appears occasionally (Mansion Map)

Challenge : If you are a streamer and can beat the mansion, using the lockpicker, on insanity difficulty, any shift AI, you win a mini prize, max 3 gifts per streamer.

We hope you and your friends have a lot of fun exploring secrets together!

Much Love, Futura Games

Source

Steam News / 13 June 2025

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