Full notes
Full Shadows Are Alive update
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What changed
- Gameplay
- Balance
- Maps
- Performance
- Server
Hi all :)
After a couple of months listening to the community and reading your thoughts, we sat down and made a ton of improvements to the game and even a couple of new features.
Apart from fixing pretty much everything mentioned by the community (apart from the dreaded void door which we're still working on) we are happy to say that the new version coming out Friday 13th is a massive improvement to the title.
To celebrate bringing you more value we are also lowering the price of Shadows so you can play with more friends.
Biggest changes :
Single player mode is here !
AI Shift (Demonic currently active) with difficulty levels, no more waiting in lobbies, get stuck in
Carnival overhaul and game play changed to be task orientated
A new guidance system to assist navigating the map sand prevent people getting lost
FPS increases, networking improvements, stability improvements & other general performance upgrades
The lobby has been upgraded to have a single player mode and longer lifetime waiting for people to connect
The big fuse box in the mansion has been changed to be more reliable in game and easier to use
Latency improvements
New additional task on Carnival for the ice cream truck ending
tons more but I don't want to go too technical and bore you to death. So here's a video from one of our content creators who has recently got his hands on the latest build before we release it, it's not the final build you will see on the 13th but its close.
We look forward to you all seeing the improvements made after listening to you all to make this much better and stable.
Source
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