HomeGamesUpdatesPricingMethodology
Steam News30 October 20241y ago

Patch Hotfix 0-0-1

General : -Colliders on cages in mansion repaired as kids could escape too easily -3d Audio sound of haunted house gun bullets realigned with distance (you could hear them everywhere) -Happiness win bar not functioning

Full notes

Full Shadows Are Alive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Server
  • Gameplay
fixedGeneral : -Colliders on cages in mansion repaired as kids could escape too easily -3d Audio sound of haunted house gun bullets realigned with distance (you could hear them everywhere) -Happiness win bar not functioning correctly (Network latency from server to player issue, resolved) -Attic door / colliders in mansion resolved -Electric eel error breaking bumper cars resolved -Horses shift hot zone breaking network messages fixed (shift triggered it when no players were on the ride) -Instructions splash screen added to Carnival Map for more user flow assistance 'Hot To Play' (multilingual) -Tutorial no longer sees the second Shift -End scene hero scenario audio -New jump scare added to library -More fuel added to Carnival map -Stopped shift getting player messages on Carnival for certain tasks -New scares added to carnival tents (you'll have to find out which for yourselves) -Ticket master spinning rates updated
fixedArt : -Fixed doorway collider issue -Fixed potato and medium LODs and properly set up renders to automate shift with quality settings -Lion shift collision restored -Fixed lion tamer camera clipping through walls -Fixed lion body camera clipping -Improved cards particle material -Updated haunted house prefab with material fixes and some lighting placements and tuning -Fixed character clipping when holding a lantern and crouch walking -Improved lighting in all win ending scenarios of mansion -Corrected character crawl after shift victory so they don't clip through lanterns -Hid lanterns in victory scenes to look better and resolve visual bugs -Improved distortion material -Fixed mirrors so they use a custom skybox, so we don’t need to hide the sky on the player cameras -Smoothed models that needed it -Added TAA to end scene and intro to game scene where she is at the desk (was missing) -Added a few more environmental details and some clean up outside the courtyard and garage

Shadows Are Alive changes

fixedGeneral : -Colliders on cages in mansion repaired as kids could escape too easily -3d Audio sound of haunted house gun bullets realigned with distance (you could hear them everywhere) -Happiness win bar not functioning correctly (Network latency from server to player issue, resolved) -Attic door / colliders in mansion resolved -Electric eel error breaking bumper cars resolved -Horses shift hot zone breaking network messages fixed (shift triggered it when no players were on the ride) -Instructions splash screen added to Carnival Map for more user flow assistance 'Hot To Play' (multilingual) -Tutorial no longer sees the second Shift -End scene hero scenario audio -New jump scare added to library -More fuel added to Carnival map -Stopped shift getting player messages on Carnival for certain tasks -New scares added to carnival tents (you'll have to find out which for yourselves) -Ticket master spinning rates updated
fixedArt : -Fixed doorway collider issue -Fixed potato and medium LODs and properly set up renders to automate shift with quality settings -Lion shift collision restored -Fixed lion tamer camera clipping through walls -Fixed lion body camera clipping -Improved cards particle material -Updated haunted house prefab with material fixes and some lighting placements and tuning -Fixed character clipping when holding a lantern and crouch walking -Improved lighting in all win ending scenarios of mansion -Corrected character crawl after shift victory so they don't clip through lanterns -Hid lanterns in victory scenes to look better and resolve visual bugs -Improved distortion material -Fixed mirrors so they use a custom skybox, so we don’t need to hide the sky on the player cameras -Smoothed models that needed it -Added TAA to end scene and intro to game scene where she is at the desk (was missing) -Added a few more environmental details and some clean up outside the courtyard and garage

General : -Colliders on cages in mansion repaired as kids could escape too easily -3d Audio sound of haunted house gun bullets realigned with distance (you could hear them everywhere) -Happiness win bar not functioning correctly (Network latency from server to player issue, resolved) -Attic door / colliders in mansion resolved -Electric eel error breaking bumper cars resolved -Horses shift hot zone breaking network messages fixed (shift triggered it when no players were on the ride) -Instructions splash screen added to Carnival Map for more user flow assistance 'Hot To Play' (multilingual) -Tutorial no longer sees the second Shift -End scene hero scenario audio -New jump scare added to library -More fuel added to Carnival map -Stopped shift getting player messages on Carnival for certain tasks -New scares added to carnival tents (you'll have to find out which for yourselves) -Ticket master spinning rates updated

Art : -Fixed doorway collider issue -Fixed potato and medium LODs and properly set up renders to automate shift with quality settings -Lion shift collision restored -Fixed lion tamer camera clipping through walls -Fixed lion body camera clipping -Improved cards particle material -Updated haunted house prefab with material fixes and some lighting placements and tuning -Fixed character clipping when holding a lantern and crouch walking -Improved lighting in all win ending scenarios of mansion -Corrected character crawl after shift victory so they don't clip through lanterns -Hid lanterns in victory scenes to look better and resolve visual bugs -Improved distortion material -Fixed mirrors so they use a custom skybox, so we don’t need to hide the sky on the player cameras -Smoothed models that needed it -Added TAA to end scene and intro to game scene where she is at the desk (was missing) -Added a few more environmental details and some clean up outside the courtyard and garage

Source

Steam News / 30 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.