Full notes
Full Shadow Warrior 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
Shadow Warrior 2 changes
http://store.steampowered.com//app/565840 https://youtu.be/ymNewPny5x4
The Way of The Wang DLC includes:
Seven Brutal Trials
New Crafting Modes:
Infuse Gem - merge gem with weapon, available after finishing two Trials of Infusion Purify Gem - remove negative stats from gem, available after finishing two Trials of Purification Embed Gem - upgrade base weapon stats, available after finishing two Trials of Embedding
New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon
Five New Achievements
Three new difficulty Tiers for Insane difficulty
Updates Include:
Photo mode:
Fixed photo mode camera orientation reset when changing fov
Engine fixes:
Fixed 'Saved Games' relocation - Corrected blade intersection test - Fixed missing shadows after changing a map or weather - Gamepad sensitivity curve adjustments
Gameplay fixes:
Fixed blob transformation when he is electrocuted - Fixed Warlord force slash bug - Fixed incorrect Vanish behavior - 'Plasmoid' camera clipping fixed - Pickup item disappearing on hard landing fixed - Alt weapon ammo counter fixed - Mech: fix for minigun and grenades killing other enemies - Fixes for places where player could get stuck - Added missing minimaps - Fixed 'Second Chance' skill trigger on Blob transformation - Various audio fixes
Multiplayer fixes:
Fixed rotation of some quest items - Fixed damage caused effects for other co-op players - Fixed a bug where co-op partners get level up while still in loading process - Fixed disappearing weapon after cutscenes in some circumstances - Some optimizations - Fixed quest sword not showing up for clients - Fixed barrier not spawning when fighting the last boss - Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission - Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene - Fixed client spawning outside of temple when dying during the fight with acolytes - Fixed a possibility for a client to be forcibly teleported to a level from hub - Fixed quest giver Kamiko not spawning for clients in hub area - Fixed client block on 018kmh after last cutscene - Fixed door sigil for clients - Fixed taking damage from neutral opponents - Fixed anvil not showing for clients - Fixed Kamiko's spikes remaining on map for clients - Fixed an issue with client seeing closed vault doors after he joined during a cutscene
UI:
Levels of other players are visible on their avatars - Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting
Source
Changelog.gg summarizes and formats this update. How we read updates.
