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Steam News9 November 20169y ago

Shadow Warrior 2 patch 1.1.5.0

Patch 1.1.5.0 is live! Grasshoppers! Thanks for getting back to us with all the feedback and emails - we are working hard to address all the issues and requests submitted. Please keep the emails and discussions going!

Full notes

Full Shadow Warrior 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change0 removals
  • Fixes
  • Performance
  • UI and audio
  • Server
changedBalance and gameplay changes:Boss spider: on higher difficulty HP will be restored only up to phase-related tiers. - Boss spider: fix for lack of stomps during movement.
addedUI changes:Added Multiplayer Chat - Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list. - Added an option to skip prologue when starting New Game Plus - Orbs of Masamune count will be displayed only after picking them up for the first time - Fixed a crash with entering the inventory while dropping a turret weapon - Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy - 'Resume game' will no longer be grayed out when using controller - Normalized aim responsiveness for controller
fixedEngine fixes:Fixed refraction - Compressed audio files / sound stutter fix - Fixed shadow flickering
fixedPhoto mode:Editable text boxes - Fixed screenshot saving issue for non-unicode languages in Windows. - Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack - Added 'Sharpen' option in photo mode - Added 'DoF strength' option in photo mode - Added 'Lock first person camera' option in photo mode
fixedMultiplayer fixes:Fixed being stuck on menu screen when dying - Fixed Marvin special rabbit proc - Fixed Second Chance perk - Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight. - Fixed Vanish being cast on host when a client used Blade of Exile - Fixed interacting with vendors for co-op partners - Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game - Fixed host crashing when a client leaves game after using a turret weapon - Fixed recovering multiple turrets in multiplayer mode - Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest - Client turret will now consume ammo - Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest - Fixed lack of music in main menu after disconnecting from co-op game - Fixed gates for co-op partners in "Big Trouble in Calamity" quest - Fixed several stability issues - Fixed players gaining/losing movement speed - Fixed acquiring Blade of Exile by co-op partners - Fixed rotation of quest items for co-op partners - Fixed disappearing minimap icon of shrines
fixedGameplay fixes:Fixed bug where player cannot gain Karma after reaching character level 95 - Fixed potential blocker while fighting Belly - Fixed places in the Hub where player could get stuck - Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended - Fixed hold RMB to channel healing - Fixed auto weapon change when out of ammo. - Fixed client climbing cancel on cutscene launch - Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems - Fixed places where player can get stuck - Fixed a rare issue with katana force slash crashing the game. - Fixed door opening in Yakuza Mansion - Fixed enemy Herculon not attacking after loosing an arm - Enemy navigation fixes - Fixed enemy Hammerhead behavior after losing left arm - Fixed weak spot achievement for melee weapons - Fixed issues with enemies using 'harpoon' - Fixed Ancient Goddess Ameonna hp bar on death - Fixed sending sound signal from explosions

Patch 1.1.5.0 is live!

Grasshoppers!

Thanks for getting back to us with all the feedback and emails - we are working hard to address all the issues and requests submitted. Please keep the emails and discussions going!

1.1.5.0

Balance and gameplay changes:

  • Boss spider: on higher difficulty HP will be restored only up to phase-related tiers. - Boss spider: fix for lack of stomps during movement.

UI changes:

  • Added Multiplayer Chat - Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list. - Added an option to skip prologue when starting New Game Plus - Orbs of Masamune count will be displayed only after picking them up for the first time - Fixed a crash with entering the inventory while dropping a turret weapon - Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy - 'Resume game' will no longer be grayed out when using controller - Normalized aim responsiveness for controller

Engine fixes:

  • Fixed refraction - Compressed audio files / sound stutter fix - Fixed shadow flickering

Photo mode:

  • Editable text boxes - Fixed screenshot saving issue for non-unicode languages in Windows. - Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack - Added 'Sharpen' option in photo mode - Added 'DoF strength' option in photo mode - Added 'Lock first person camera' option in photo mode

Multiplayer fixes:

  • Fixed being stuck on menu screen when dying - Fixed Marvin special rabbit proc - Fixed Second Chance perk - Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight. - Fixed Vanish being cast on host when a client used Blade of Exile - Fixed interacting with vendors for co-op partners - Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game - Fixed host crashing when a client leaves game after using a turret weapon - Fixed recovering multiple turrets in multiplayer mode - Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest - Client turret will now consume ammo - Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest - Fixed lack of music in main menu after disconnecting from co-op game - Fixed gates for co-op partners in "Big Trouble in Calamity" quest - Fixed several stability issues - Fixed players gaining/losing movement speed - Fixed acquiring Blade of Exile by co-op partners - Fixed rotation of quest items for co-op partners - Fixed disappearing minimap icon of shrines

Gameplay fixes:

  • Fixed bug where player cannot gain Karma after reaching character level 95 - Fixed potential blocker while fighting Belly - Fixed places in the Hub where player could get stuck - Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended - Fixed hold RMB to channel healing - Fixed auto weapon change when out of ammo. - Fixed client climbing cancel on cutscene launch - Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems - Fixed places where player can get stuck - Fixed a rare issue with katana force slash crashing the game. - Fixed door opening in Yakuza Mansion - Fixed enemy Herculon not attacking after loosing an arm - Enemy navigation fixes - Fixed enemy Hammerhead behavior after losing left arm - Fixed weak spot achievement for melee weapons - Fixed issues with enemies using 'harpoon' - Fixed Ancient Goddess Ameonna hp bar on death - Fixed sending sound signal from explosions

Source

Steam News / 9 November 2016

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