Full notes
Full Shadow Warrior 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- UI and audio
- Server
Patch 1.1.5.0 is live!
Grasshoppers!
Thanks for getting back to us with all the feedback and emails - we are working hard to address all the issues and requests submitted. Please keep the emails and discussions going!
1.1.5.0
Balance and gameplay changes:
Boss spider: on higher difficulty HP will be restored only up to phase-related tiers. - Boss spider: fix for lack of stomps during movement.
UI changes:
Added Multiplayer Chat - Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list. - Added an option to skip prologue when starting New Game Plus - Orbs of Masamune count will be displayed only after picking them up for the first time - Fixed a crash with entering the inventory while dropping a turret weapon - Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy - 'Resume game' will no longer be grayed out when using controller - Normalized aim responsiveness for controller
Engine fixes:
Fixed refraction - Compressed audio files / sound stutter fix - Fixed shadow flickering
Photo mode:
Editable text boxes - Fixed screenshot saving issue for non-unicode languages in Windows. - Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack - Added 'Sharpen' option in photo mode - Added 'DoF strength' option in photo mode - Added 'Lock first person camera' option in photo mode
Multiplayer fixes:
Fixed being stuck on menu screen when dying - Fixed Marvin special rabbit proc - Fixed Second Chance perk - Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight. - Fixed Vanish being cast on host when a client used Blade of Exile - Fixed interacting with vendors for co-op partners - Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game - Fixed host crashing when a client leaves game after using a turret weapon - Fixed recovering multiple turrets in multiplayer mode - Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest - Client turret will now consume ammo - Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest - Fixed lack of music in main menu after disconnecting from co-op game - Fixed gates for co-op partners in "Big Trouble in Calamity" quest - Fixed several stability issues - Fixed players gaining/losing movement speed - Fixed acquiring Blade of Exile by co-op partners - Fixed rotation of quest items for co-op partners - Fixed disappearing minimap icon of shrines
Gameplay fixes:
Fixed bug where player cannot gain Karma after reaching character level 95 - Fixed potential blocker while fighting Belly - Fixed places in the Hub where player could get stuck - Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended - Fixed hold RMB to channel healing - Fixed auto weapon change when out of ammo. - Fixed client climbing cancel on cutscene launch - Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems - Fixed places where player can get stuck - Fixed a rare issue with katana force slash crashing the game. - Fixed door opening in Yakuza Mansion - Fixed enemy Herculon not attacking after loosing an arm - Enemy navigation fixes - Fixed enemy Hammerhead behavior after losing left arm - Fixed weak spot achievement for melee weapons - Fixed issues with enemies using 'harpoon' - Fixed Ancient Goddess Ameonna hp bar on death - Fixed sending sound signal from explosions
Source
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