Full notes
Full Shadow Rush update
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Repeated intro
Hello! I hope you had fun during the Steam Next Fest. I have been busy working to bring you the next big update: Sub-Bosses!
What changed
- Maps
- Security
- Workshop
Shadow Rush changes
At the end of each stage, in addition to the main boss (The Outer Darkness), there will be a different sub-boss depending on the stage. Here is a sneak peek at the sub-boss for The Back Streets, the Illusionist:
Unlike the Outer Darkness, killing the sub-boss is optional, you can simply let the wall of darkness kill it. But when you DO kill it, it will drop a rare green shard with special random bonuses. This should make repeated runs of an already cleared stage feel more worthwhile.
Besides that, I balanced the damage output of the skill 'Blast Nova' and made it so that it nullifies enemy projectiles. I also fixed a bug where you can sell shards back to the merchants for more money than you bought them for. It's funny - people cry when the game is too difficult and such, but when an advantageous exploit like this exists, suddenly everyone's all quiet 👀 Hope you enjoyed it while it lasted, ya clever little sneaks!
Finally, I am ready to share with you guys a development timeline.Here is what's left that needs to be done:
Implement Sub-Bosses
Post-Game Progression
More Testing (Will open up playtest invites for the full game around end September, need public playtesting in order not to lose objectivity)
Translation
Achievements
Steam Workshop integration/support
Development is going smoothly but lately I have been feeling tired and a little burnt out... But nonetheless, I have managed to narrow my estimate to finish the game comfortably by 16 April 2027. I just gotta keep my head down and keep working. And after that, I will move on to work on the next game. See ya!
Source
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