In this update5
Full notes
Full Shadow of Ancients update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- UI and audio
- Maps
Shadow of Ancients changes
Hello Everyone!
We’re excited to share the first weekly update for Shadow of Ancients with you! With this patch, we’ve made the demo smoother, more stable, and more enjoyable to play.
What’s Included in This Update:
Adjustments and fixes for loading screens
Fixed mouse disappearance issues in menus
General graphics optimization
DLSS and Frame Generation added
UI (interface) improvements and refinements
Fixed several battle arena bugs
Resolved game loading and startup issues
What’s Next?
We’re currently working on known map issues, the Trial of Purity level, and enemy adjustments. For the next update, our goal is to replace the current compass system with a proper mini-map, to improve navigation and exploration!
In some missions, your targets may not be visible on the compass. They activate after a short walk around.
Teleportation is achieved on the second attempt using teleportation stones (Obelisks).
Your Feedback Means a Lot!
Thank you so much for all the feedback and reports you’ve shared with us across every platform. We’re still deep in the bug-hunting phase, so every bit of feedback helps us a ton. Please keep sharing your thoughts, bug reports, and suggestions — they truly help shape the future of the game!
💬 You can share your thoughts here in the community, or join our Discord: https://discord.gg/zRudBeMmQC Thank you, and have fun playing!
The Shadow of Ancients Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
