In this update4
Full notes
Full Shadow of Ancients update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Shadow of Ancients changes
Hello everyone!
With Steam Next Fest approaching, we’re releasing a major update focused primarily on performance improvements, stability, and overall smoothness across the entire demo.
This update lays the technical foundation for the future of Shadow of Ancients as we continue expanding the world and its systems.
Performance Improvements
Significant optimization pass on the main level environment
Reduced overall CPU and GPU load
Improved frame rate stability during exploration
Improved landscape and world rendering efficiency
Better memory usage and resource handling
You should experience noticeably smoother gameplay, especially in larger open areas.
System & Simulation Optimizations
Improved AI processing performance
More efficient hit detection calculations
Reduced overhead from background systems
Improved overall gameplay responsiveness
Combat and traversal should now feel more consistent and stable.
Stability & Fixes
Fixed various causes of random crashes
Addressed several edge-case performance spikes
General bug fixes and internal clean-up
Steam Next Fest Focus
This update ensures the demo runs smoother and more reliably across a wide range of hardware during Steam Next Fest.
Our goal is clear: Deliver a stable, optimized, and immersive experience as we continue expanding the world of Shadow of Ancients.
Thank you for your continued support and feedback — it truly helps shape the game.
See you at Steam Next Fest!
— ActiveWind Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
