Full notes
Full Shadow Heroes: Vengeance In Flames update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Captains! We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today. One thing we'd like to remind everyone who wants to play multiplayer with their friends is: make sure that you don't have steam in offline mode! Your progress along with everything you unlock and matchmaking is done through the steam servers. This team of two developers would like to thank everyone that has supported us to get this far and we hope to see more of you enjoy the wonderful world of Hendrika!
What changed
- Server
- Gameplay
- UI and audio
- Fixes
- Performance
New Features
Troops will no longer give up if the wagon just passed the bridge in the third mission
Commanders will always come protect your altar if troops are dead
Recalling a control group twice will move you over to the group
You may now set placed units in control groups as well
Control groups now have indicators on the HUD to show you how many you have in that group
The hotkey for 'Go To Commander' was renamed to 'Go To Spawn Area' and will now cycle you through all your available Preparation Areas
Selling a placed unit will now refund you all the leadership for the equipped items as well
Placed units now have a new option next to sell, auto group assignment. Clicking the button will automatically set the unit to that control group as soon as it spawns
Fixes
Fixed a bug with spirit possession. Particle no longer stays around after the effect expires and the units no longer run back to base after recovering
Fixed a bug that prevented anyone who was not hosting from upgrading their items
Fixed a bug with clients not being able to hear audio at the start of a game
Fixed a rare instance where the host client would crash at the start of a multiplayer game
Fixed a visual glitch that would tell you an item was maxed when reaching meta 10, instead of meta 11
Fixed a bug which would not allow a host to kick a bot once they set it
Mission 3 will now properly save your progress after you complete it
Fixed a problem with team colors not showing up properly on clients during an online game
Feedback
How many here have finished chapter 1? What are your thoughts on it?
Source
Changelog.gg summarizes and formats this update. How we read updates.
