Full notes
Full Shadow Heroes: Vengeance In Flames update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Captains! We're gearing up for release and can't wait to see what you all think of Shadow Heroes once it's out. This past week has been pretty intense for all of us here at Allied Games as we are putting together the finishing touches on Chapter 1 of the story. Without further ado, we are introducing the story cutscenes done with VO work as intended from the beginning. Armas and Konraad are looking forward to regale you with their exploits in Hendrika!
What changed
- Security
- UI and audio
- Gameplay
- Fixes
New Features
New story cutscenes now implemented, complete with voice overs
New codex category for help, you can quickly reference all game mechanics in there
New lobby update, host can set bots or closed seats
Game fonts have been updated with custom fonts, no longer default ones
Mission 3 level of difficulty now scales based off of your set difficulty
Mili's radiant blast got balanced to no longer one shot every commander on the field
New background music for campaign menu
All error messages now go to player chat log
Fixes
Mission 3 erroneously started before the conversation was over, it has now been fixed
AI Teammates can no longer equip your units
Quick match will no longer require you to restart the game in order to find more games after playing a game
Fixed a bug where clients would not need to spend money on items, they got them for free
Cannons were erroneously present in Mission 3, they have been removed
Navigation area has been re-done on all levels, units should no longer get stuck
Feedback
What do you guys think of the new cutscenes along with the VO work?
Source
Changelog.gg summarizes and formats this update. How we read updates.
