Full notes
Full Shadow Heroes: Vengeance In Flames update
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Repeated intro
Greetings Captains! With last week's unit balance we decided to greatly improve the first two story missions. Split between them is all the knowledge you need in order to be a very successful Shadow Hero! Next week we will be updating the Codex with a whole new help section. All game mechanics learned throughout the missions will be available in there for you to review.
What changed
- Balance
- Store
- Gameplay
Shadow Heroes: Vengeance In Flames changes
New Features
New Exorcist textures and unwrap, he also got a new hair and skin shader
Minimap now has a north indicator
Unit Groups now have bindable hotkeys
Default skill hotkeys now changed from numbers to be alt+numbers
Spawn areas got a visual improvement so you can see the edges from every angle
Active and Passive items are now split up into their own groups in the Inventory
You can now equip multiple placed units at the same time as long as their equipment matches, shift+click on a placed unit to add it to the list
You can upgrade multiple placed units at the same time as long as they are in the list and have the same equipment
Tabbing through a group of units now splits them up based off of equipped items
Updated the second mission with a full set of instructions to get you through the tutorial
First mission now displays how many units are coming at you in the next wave
Fixes
Removed old hints from loading screen and replaced them with new ones
Unit stats at the bottom will no longer hide on resolutions smaller than 1280x720
Various minor bug fixes
Feedback
What do you guys think of the updated mission 2?
Source
Changelog.gg summarizes and formats this update. How we read updates.
