Full notes
Full Shadow Heroes: Vengeance In Flames update
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Repeated intro
Greetings Captains! Balancing is a huge part of game development. This week we took a long hard look at every unit and gave them each the attention they deserved. We believe this new set of changes has made battles a lot more enjoyable for all! With this balance came a great deal of new features and improvements that will also help with the quality of life while playing the game.
What changed
- Balance
- Gameplay
- Fixes
New Features
You can now group mass selections of units by pressing Ctrl + 1 (or any number between 1 - 0)
You can recall a mass unit selection by pressing the appropriate number key
First story mission was updated to have a more streamlined teaching process
Archangel max health reduced from 240 to 160
Archangel radiant light damage reduced from 300 to 50
Chanter max health reduced from 80 to 40
Chanter invocation buff defense reduced from 2 to 1
Cherub max health reduced from 150 to 60
Cherub max damage reduced from 3 to 1
Demigod min damage reduced from 30 to 25
Demigod max damage reduced from 40 to 30
Demigod no longer gets 50% damage boost from being hit, instead it now gains 25%
Exorcist max health reduced from 90 to 60
Hunter defense reduced from 2 to 0
Hunter max health reduced from 100 to 45
Martyr min damage increased from 7 to 9
Martyr max damage increased from 9 to 11
Martyr max health reduced from 175 to 100
Paladin min damage reduced from 12 to 8
Paladin max damage reduced from 15 to 10
Paladin max health reduced from 145 to 100
Spirit min damage increased from 3 to 4
Spirit max damage increased from 5 to 7
Placing units now snap inside the placeable areas
Placeable spawn areas now make the unit templates face the proper direction
Missions 1 through 3 no longer have placeholder images on the campaign map
Fixes
Fixed a bug where the next wave timer was blocking input when trying to place units through it
Fixed a bug with the codex cutting off on some resolutions
Fixed a bug with passive items not taking up the proper space in the actions panel
Fixed a camera problem which would make it stuck in some angles after being rotated
Fixed a problem with cannons targeting being rotated on the ground
Feedback
What do you think of the unit balance now? Which one is your favorite?
Source
Changelog.gg summarizes and formats this update. How we read updates.
