Full notes
Full Shadow Heroes: Vengeance In Flames update
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Repeated intro
Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations!
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Shadow Heroes: Vengeance In Flames changes
New Features
If units go behind obstacles, you will be able to see their silhouette through objects
Wagon in the third mission is now easier to select
Units in timed assault now have equipment set to them
Made improvements to first mission to show where the east, south and west gates are during the first tasks
Chanter invocation area of effect has been made slightly more transparent to be able to see units better
Campaign Map is now complete with proper points of interest
Updated the Game Engine to the latest Unreal Engine 4.13
Various additional optimizations
Fixes
Fixed a bug with codex journal entries, they were playing behind the codex and were being hidden by it
In-game conversations will no longer stack if another one is already playing
Cannons now display their ability in the HUD again, this was un-intentionally removed
Loading story progress from steam now works properly
Fixed a bug that allowed you to upgrade an item for free if it was locked
Fixed a problem with cherubs killing altars instead of healing them
Fixed units going through solid objects, they aren't incorporeal after all :p
Fixed a grammar mistake during the second mission dialog
Story mission 2 and 3 now allow you to Surrender properly
Feedback
What do you think of our updated map? What about chapter 1 of the story?
Source
Changelog.gg summarizes and formats this update. How we read updates.
