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Steam News7 October 20169y ago

Patch 0.4.4

Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there!

Full notes

Full Shadow Heroes: Vengeance In Flames update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations!

What changed

7 fixes1 addition7 changes2 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedGreetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations!
changedNew FeaturesWagon in the third mission is now easier to select
addedNew FeaturesUnits in timed assault now have equipment set to them
changedNew FeaturesMade improvements to first mission to show where the east, south and west gates are during the first tasks
changedNew FeaturesCampaign Map is now complete with proper points of interest
changedNew FeaturesUpdated the Game Engine to the latest Unreal Engine 4.13

Shadow Heroes: Vengeance In Flames changes

changedGreetings Captains! This week was mainly dedicated to improvements and polishing. We've still got a ways to go before everything is complete, but we're getting there! We also reached a decision to migrate to the latest unreal engine version in order to improve optimizations!
changedWagon in the third mission is now easier to select
addedUnits in timed assault now have equipment set to them
changedMade improvements to first mission to show where the east, south and west gates are during the first tasks
changedCampaign Map is now complete with proper points of interest

New Features

  • If units go behind obstacles, you will be able to see their silhouette through objects

  • Wagon in the third mission is now easier to select

  • Units in timed assault now have equipment set to them

  • Made improvements to first mission to show where the east, south and west gates are during the first tasks

  • Chanter invocation area of effect has been made slightly more transparent to be able to see units better

  • Campaign Map is now complete with proper points of interest

  • Updated the Game Engine to the latest Unreal Engine 4.13

  • Various additional optimizations

Fixes

  • Fixed a bug with codex journal entries, they were playing behind the codex and were being hidden by it

  • In-game conversations will no longer stack if another one is already playing

  • Cannons now display their ability in the HUD again, this was un-intentionally removed

  • Loading story progress from steam now works properly

  • Fixed a bug that allowed you to upgrade an item for free if it was locked

  • Fixed a problem with cherubs killing altars instead of healing them

  • Fixed units going through solid objects, they aren't incorporeal after all :p

  • Fixed a grammar mistake during the second mission dialog

  • Story mission 2 and 3 now allow you to Surrender properly

Feedback

What do you think of our updated map? What about chapter 1 of the story?

Source

Steam News / 7 October 2016

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