Full notes
Full Shadow Eclipse update
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What changed
- Gameplay
- Fixes
New Features:
Upon death, you turn into a spectating ghost while there is at least 1 other player alive.
Doors locked until room mobs are defeated now show a visual hint when the player is nearby.
Changes:
Enemies now have colliders and you can no longer walk directly through them.
Player names now default to a random fantasy name.
Game now starts in fullscreen when launched.
Bug Fixes:
The upgrade existing spells menu now only shows upgrades for spells your player has learned.
Removed LightStone from possible equipment pickups, now that it is a consumable item pickup to avoid duplicate items in the loadout.
Player action input is now blocked while focusing in a text input field.
Spell exhaust is reset on all clients after leaving the start room instead of just the host.
Fixed bug where Light Stone ability would stay lit longer on clients than the host.
Fixed other misc multiplayer visual bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
