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Steam News5 May 20262mo ago

Major update –Version 1.7.0 May 2026

Major update –Version 1.7.0 May 2026 New — Lead attack / defense units New feature for some units, that can be described as Lead Attacker and/or Lead Defender.

In this update2

Full notes

Full SGS We The People update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions7 changes2 removals
  • Gameplay
  • Balance
  • Events
  • Maps
  • Fixes
  • Performance
addedMajor update –Version 1.7.0 May 2026New — Lead attack / defense units
addedMajor update –Version 1.7.0 May 2026New feature for some units, that can be described as Lead Attacker and/or Lead Defender. When assigning hits, those units will be proportionally over-represented (200%) in the hit assignment pool, thus taking mre losses (but not all) than the average units.
changedMajor update –Version 1.7.0 May 2026This feature will solve some issues with units that were previous ‘take hits first’ and thus suffering ALL the hits in battle, even if not in great number in the stack.
addedMajor update –Version 1.7.0 May 2026New — Counting Losses
addedMajor update –Version 1.7.0 May 2026New feature will allow designers to work on events or cards to count number of losses. This can have a vast number of applications in future games (not used in present and past games for now)
changedMajor update –Version 1.7.0 May 2026On the minimap, you will now see only the units that are also visible on the main map (to avoid tipping players on enemy’s positions far away from their line of sight)

SGS We The People changes

addedNew — Lead attack / defense units
addedNew feature for some units, that can be described as Lead Attacker and/or Lead Defender. When assigning hits, those units will be proportionally over-represented (200%) in the hit assignment pool, thus taking mre losses (but not all) than the average units.
changedThis feature will solve some issues with units that were previous ‘take hits first’ and thus suffering ALL the hits in battle, even if not in great number in the stack.
addedNew — Counting Losses
addedNew feature will allow designers to work on events or cards to count number of losses. This can have a vast number of applications in future games (not used in present and past games for now)

Major update –Version 1.7.0 May 2026

New — Lead attack / defense units

New feature for some units, that can be described as Lead Attacker and/or Lead Defender. When assigning hits, those units will be proportionally over-represented (200%) in the hit assignment pool, thus taking mre losses (but not all) than the average units.

This feature will solve some issues with units that were previous ‘take hits first’ and thus suffering ALL the hits in battle, even if not in great number in the stack.

New — Counting Losses

New feature will allow designers to work on events or cards to count number of losses. This can have a vast number of applications in future games (not used in present and past games for now)

Improvement — Minimap and FoW

On the minimap, you will now see only the units that are also visible on the main map (to avoid tipping players on enemy’s positions far away from their line of sight)

Bug Fixes — Combat

  • Fixed assault modifiers accumulating incorrectly on defending units across successive battles.

  • Fixed the step-doubling calculation in battle rules that could produce incorrect results in certain combat situations.

  • Projectile units can no longer enter structures.

Bug Fixes — Movement & Retreat

  • Fixed a bug allowing units to enter a region already engaged in battle after encountering enemies during the same movement phase.

  • Fixed a potential crash during retreat resolution.

Bug Fixes — Structures & Control

  • Combat determination checks now correctly accounts for units garrisoned inside non-fortified structures when evaluating battle and control checks.

Bug Fixes — Phases & Rules

  • Fixed the Tension Index remaining active in scenarios where it is not used.

  • Fixed event target selection potentially passing invalid parameters.

Bug Fixes — Units

  • Units now correctly restore to their initial step count (as recorded at scenario start) when reset, rather than their theoretical maximum. Older saves fall back gracefully to the previous behaviour.

Bug Fixes — UI

  • Garrison units no longer incorrectly appear as "Destroyed" in the battle report window.

  • Fixed a missing button in the Naval battle details window.

  • Improved main menu and event message layouts for 21:9 ultra-wide screens.

  • Side overview paneladded scrolling, improved layout, units sorted by count then alphabetically.

Game specific updates

  • Fixed Winter and Spring events (correct timing and occurrence)

  • Artillery units can now only be produced inside structures

  • A siege duration bug has been fixed (negative modifier)

  • Fixes of many events and cards (naval repairs, escorts, units conversation, US-Canadian militias)

  • Various localization corrections

  • Data preparation for future 1778 scenario (to be released in Summer 2026)

Source

Steam News / 5 May 2026

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