In this update4
Full notes
Full SGS We The People update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
- UI and audio
SGS We The People changes
As part of our policy of improving all our past titles with the latest engine features and update, we are happy to announce that the game has received the 1.5 version of the engine this Monday, August 11th, 2025.
List of Changes
NEW
Battle view: Battle location highlighted on the map for easier recognition.
Battle List: the participants appear in a popup over the battle location name in the window, allowing examination of the units involved on both sides, quite useful to make later use of battle cards, among other advantages
Ergonomics: WASD keys to move the map (is QZSD on Azerty keyboard)
Information: more detailed Terrain info now provided in region windows, dynamically calculated from map conditions.
- Combat Systemnew feature with specific modifiers now possible for some specific units in specific rounds (e.g. Mortars receive a special bonus when attacking walled fortifications). Also, a naval boarding round has been added (where large ships with numerous crew have an advantage).
New units added, such as Stockbridge Militia, Queen’s Rangers, Valley Forge, Warehouses, with corresponding events and cards
IMPROVEMENTS
Movement: Right click move on stack with immobilized units will select only the units that can move (no longer need to split them out of the stack to activate a move)
Retreat: land retreat is now possible if the region contains only camouflaged units of the other sides (they no longer prevent retreat). It is also possible in regions where an unresolved battle is still present (if this is the sole retreat option), in which case retreaters will join the fight (nb: this is the end of the trick of surrounding enemy with unresolved battles)
Combat: combat bonus are capped at -4/+4 (all modifiers of all kinds added)
Morale boosters are capped (designer choice, here it is +4)
Morale can not exceed 9 (this is max cap, all modifiers from all kinds added)
- FoWreconnaissance cards can only view units not under fog of war now (but may be changed by specific scenario rules), so you no longer see or select yellow spots not visible normally.
FIXES
Some cards or events that were not working properly have been fixed.
Video Tutorials: the progress bar progression is now working as expected
Note that the update may adversely affect saves (older saves may lose some elements, even if the game remains playable).
Source
Changelog.gg summarizes and formats this update. How we read updates.
